I don't think this really classifies as a Module, as it was designed to be a slot in adventure that can be added to an existing module as a side quest, in much the same manner as my other contribution, "The Fairy Tree". I've added it as a Module however as The Fairy Tree received a complaint for being placed under prefabs (See "The Fairy Tree Beta" for details)
This module contains the interior of a potion selling shop, along with the shopkeeper and his familiar. As well as purchase potions, a player may also take on a mission for the shop keeper that will involve sending the player to the Elemental Plane of Fire! It is assumed that anyone using this mod will place it within a larger mod and place a sign outside the shop advertising the fact that the owner has a potential job for a worthy adventurer. Note that the PC must be at least level 9 for the mission to be offered, although the shopkeeper will still converse with lower level characters who inquire about it.
The mission is designed so as to only be attempted once per PC. Encounters are respawnable (Except the Gatekeeper whom it is possible to talk your way past if you find a helpful hint elsewhere on the Plane of Fire). Anyone wishing to use this in a persistent world will have to go in and make changes (scripting is not my strongpoint). Sorry, I can't recall if it supports parties.
Thanks should go to Dom Queron who provided the system used for visual effects.
Please feel free to pass comment.
Kind regards and happy gaming!
Quillmaster.
Category | Dramatic |
Expansions | Requires Both Expansions (SoU & HotU) |
Setting | Elemental Plane of Fire! |
Gameplay Length | The Gatekeeper who guards the chasm at the halfway point allows for a little roleplay to break up the combat. |
Number Players | 1 at the moment, but with further work this side quest might suit a persistent world. |
Language | English |
Level Range | Any, but quest only offered to 9 plus. |
Races | Any |
Tricks & Traps | Non-existent |
Roleplay | Light |
Hack & Slash | Medium |
Classes | Any. Note that picking the pocket of the gatekeeper is possible, but he will still be "in the way" unless persuaded to leave (or killed). |
Scope | Small |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | Any |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 09 |
Content Rating | Teen |
Alignments | Any |
Gameplay Hours | <1 |
Attachment | Size |
---|---|
![]() | 82.56 KB |
Does anyone know if this has been incorporated into a module yet?