Title | Dusk of a Samurai DEMO |
Author | Avi |
Submitted / Updated | 07-30-2005 / 07-05-2007 |
Category | City Adventure |
Expansions | Requires Both Expansions (SoU & HotU) |
Setting | Feudal Japan, just weeks before the battle Sakigahara |
Gameplay Length | 1 - 2 hours dependant on reading skills |
Number Players | Strictly Single Player |
Language | English |
Races | Human, clothes hak only support humans |
Tricks & Traps | Non-existent |
Roleplay | Heavy |
Hack & Slash | Light |
Classes | Anything but majic users |
Scope | Small |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 05 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 05 |
Content Rating | Teen |
Alignments | Any Alignment, in game choices will shift alignments though. |
Gameplay Hours | 01 |
Description | |
Make sure to download the LS_SP.tlk file and place in your C:/NWN/tlk folder! I forgot this step earlier! Sorry for all the troubles I have caused you guys =) This is the DEMO I promised. It is a way to say sorry because I missed the pre-planned release date by a long stretch! The full module is currently close to 90% done and is expected to be released before October! Please give feedback and suggestions after you played the DEMO! In this demo module you will get a taste of: -many choices in dialogue options -heavy roleplaying(quests, especially side quests will have a lot of alignment shifts based on choices) -romance options for both male and female characters -an orginal story loosely tied to Japanese History. MODULE REQUIRES NWN with both SoU and HotU installed and updated to version 1.66 to play! And Sorry the file is so big, I figured the hakpak won't be the same as the demo version hakpak once the full version is done. So this demo includes the hakpak inside the rar file! |
Attachment | Size |
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![]() | 40.6 MB |
Beautiful!!!
Fun module :)
The short cutscenes were cool, the use of varied skill checks was nice and the characters seemed interesting even if you did not get to know them very well in the span of the module. The journal could be used more extensively to track what side-quests you have picked up, and the dialogue could be a bit more fleshed out in some instances.
Such a shame, this has not been finalized. This could have surely been one of the best mods....