Title | Dungeon of Death and Drek v1.2 |
Author | Clobber |
Submitted / Updated | 10-19-2006 / 12-14-2006 |
Category | Dungeon Adventure |
Expansions | CEP-1.53 Requires Community Expansion Project |
Language | English |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 01 |
Max # Players | 03 |
Min # Players | 01 |
Min Character Level | 01 |
Gameplay Hours | 15 |
Description | |
Dungeon of Death and Drek This module requires HOTU 1.68 and CEP 1.52 (or 1.53) with the CEP 1.68_ck update. This module is my entry into the random dungeon genre. It is unabashedly Diablo-style hack and slash. Latest Version is 1.2 Features: - 15 level dungeon with end-level bosses, randomly occuring champions, and an end-game boss. - Customizable via module switches. Most of these are accessible in-game. Starting level, starting gold, henchmen access, loot level, server mode, hardcore mode, and other switches allow you to play as you like. - Supports SP and 2 modes of MP (group mode for small groups or server mode for use as a PW-dungeon). - Random loot generation that scales with area level. - Tons of custom items, including socketed items and power crystals (for socketing). - Functional bags available (gempouch, keypouch, potion box, etc). - XP-less leveling system ensure balance throughout the dungeon. You level up when you clear a new level. Monster CR increases by 1 each level. - Almost all standard and CEP monsters are used. The dungeon is randomly seeded each game (or server reset) - you will never get the same game twice. - Several henchmen available using MBHKit. You can use up to 3 at a time (depending on how you set the module switches). - Extensive Gateway Stone teleportation system. - Random magic item store with inventory that changes when you level up. - Various other scripted stuff. - PRC-friendly. That is, PRC is not required at all, but you can add PRC to it with no conflicts (assuming you also add the appropriate CEP/PRC mergehak). See PRC manual/forum for details if you don't know how to do that. |
Attachment | Size |
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![]() | 1.67 MB |
Since getting back into NWN a couple months ago, I have been working quite a bit on this module. I've added a few hundred new items to the loot generation system, automatic looting when a monster only possesses gold - no need to drag it from the corpse's inventory - it now just outputs the amount picked up in floaty text, a new module switch for Single-pass Mode which disables all creature/placeable respawns in the dungeon, and the ground work for a persistent challenge/achievement system to give the player long-term goals to shoot for across multiple replays and multiple characters. A new version will be coming soon.
I really liked this module due to the variety of each level and area, the bosses and monsters in general, and the interaction with the henchpersons, with full equipping available. In the beginning it was tough,starting stripped out, but you pretty quickly found gear and were able to improve your lot in life! The Outpost NPCs were interesting to talk with and utilize for various things, such as potions and Heal, Restoration and Stone to Flesh scrolls. This last is important in one area, and very tough one. Imagine putting Medusa types with Rust Monsters, with the PC at lower levels! still I made it through. There is one merchant who has an ever improving store, and you need to check out her Premium items too, when you get to that point.
Nice job and a fun mod to play for fighter types I would say. Perhaps not so much for weaker types as there is no resting that I could find, except when you port back to the surface. You need to figure out the way to use the portal stone, as it is a life saver, literally. You set up a Home Portal where you wish to return to (although you can also call out places that you have been without home portals set up) and then set an Exit portal, whcih is where you wish to return to. Otherwise, you end up being transported to the beginning of the last level that you finished, and these can be large and complicated to trek. Not much respawn though, which is nice for a change.
Also the Socketing system was a bit hard for me to figure out, but finally got it, probably when it didn't make as much of a difference to my survival. You can ask for sockets to be ADDED to your existing, non-socketed items, and you find stones along the way that you can add to your item, by right clicking and "using" the piece. Of course you can also do this with socketed items that you find or buy, in the same way. For example if you had a shield that was pretty good, you could ask for a socket, then right click on the shield, use it on a stone of added +2 AC perhaps, and then you would have a better shield. You can add damage to weapons and such also. Might be good way to help yourself along.
In the beginning it was hard, but stick with it, as it does get better and more doable!