Title | Dreamland |
Author | Man_From_Geldar |
Submitted / Updated | 05-30-2003 / 05-30-2003 |
Category | Roleplay |
Setting | Lands of Geldar |
Gameplay Length | 3-4 |
Language | English |
Level Range | If max out, might make it to 5th. |
Tricks & Traps | Light |
Roleplay | Medium |
Hack & Slash | Medium |
Classes | Encounters somewhat difficult for most classes. Less for fighters, quite hard for 1st level mages. |
Scope | Medium |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 04 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Everyone |
Alignments | More of a good/neutral bent but a good evil thieving side quest |
Description | |
You wake in the morn upon a hill top overlooking grasslands. Unfortunately, last night you had slept in your bed. Worse, as you gaze upon the sky, you see not Earth's moon, but 2 moons, one red, one silver. You must discover where you are, how you got here, and how to get back to Earth. Likely, one answer will help in answering the others. This module covers open areas, city adventure, caverns, and dungeons. The module has multiple conversations based on responses and about half the quests have variable ends/rewards based upon player choices. |
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Even with journal entries, the areas are overlarge and direction is still unclear.
I also sense bugs.
Very large areas, but was playable. I am also thinking that it lacked map pins?