Title | Dream-Land: By a Route Obscure and Lonely (v2.20) |
Author | Dradjeel |
Submitted / Updated | 02-07-2005 / 03-05-2008 |
Category | Dungeon Adventure |
Expansions | Requires All Expansions (SoU & HotU & CEP) |
Setting | an Ethereal demiplane |
Gameplay Length | 4 to 6 hours |
Number Players | Scripted for solo only. |
Language | English |
Level Range | Characters fresh out of SoU work best, plot-wise |
Tricks & Traps | Medium |
Roleplay | Medium |
Hack & Slash | Medium |
Scope | Medium |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 15 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 11 |
Content Rating | Teen |
Gameplay Hours | 05 |
Description | |
Heurodis is dead and the threat she posed to the Realms is ended. Victory, however, is tinted with loss as the hero responsible for this great deed is lost into the cold, dismal Plane of Shadow, from whose freezing bosom few have ever returned. Unknown to all but its damned residents, there is, however, a trap laid between the planes, a tangled snare of magic and obsession set to lure the unwary, the foolhardy and the lost It is in this trap you find yourself, savior of Undrentide, lost in a dreamscape gone mad, ruled by a manipulator of destinies, the one known to his unwilling subjects only as the Dreamer. Your goal is simple: To wake up, to return to whence you came. To go Home. The Dream-Land is a dangerous place, wrought with peril and interwoven with the madness of its maker, but there is still hope lurking in the heart of it, and a few who resist. With the aid of a few of them, you might just make it. |
Attachment | Size |
---|---|
dreamland_v22.rar (505) | 1.93 MB |
I can't get the underground city door to open. There's a switch for it, but it's on top of the wall and there's no one to ask to open the door. I can't progress further.
Longshot, but:
1) have you tried shooting it with bullets/arrows/bolts?
2) Knock spell?
3) Debug mode 1
A) see if there are any triggers on ground - could be secret door
B) dm_jumptopoint x y
Most obvious ones without looking into toolset.
I tried shooting it but I can't target it. I can hit it with a fireball though, which doesn't help. I'm a cleric, so I don't have knock. I looked around for secret doors and waypoints, but I can't find a thing. I also tried to access the DM console, but I have a stupid European keyboard and the tilde key is missing..
I heard you can enter it via chat command, but with different symbol. I think # was it. Never used it though :-|
Hmm, maybe remap keyboard somehow?
Oh and it appears I was lamost right: http://nwn.wikia.com/wiki/Console_command
requires (two) ## in chat bar before command ;)
Sweet thank you!
Hi. Looks like some have gotten the module to run, at least. My nwclientlog says: Hak Pak Files not found: "dc_ genericdoors.hak" & "dc_tall_v304.hak" & "dc_tall_confg304.hak" Missing required HAK files. So the system won't even start the module.
Can't seem to locate them in downloaded 'dream-land v22' file nor anywhere else on net. Any help is greatly appreciated.
You have got it under required projects ;)
If you can't get past the gate: use console to spawn guardian - "dm_spawncreature dr_ikshil". This is probably due to some differences in CEPs I think.
Temporary vote, forgot some points, will have to recheck saves.
1. Fate of SoU Companions: Not Explained (-0.5)
2. Given Relic of the Reaper: (---)
3. Unique use items: power stone - works, mirror doesn't (+0.2)
4. Ends in Waterdeep: (---)
5. Ending level(should be at least 15, but since I finished SoU at 13th.. I will accept 16th): -- (---)
Final Vote: 8+= =
QA, bugs, typos:
- rod of tireless tester in 2rd area
- mute commoners
- Sariana in temple has no conversation
- aforementioned gate problem
- Berigin won't take money
- some encounters are too easy
- gold bars turn into 2 gold pieces
- important placeables are not set to plot (i.e. book in guest quarters, which is for mages ->AoE spells..)
- don't play on hardcore henchies will attack each other summons an then each other
Not bad module, not much story tho. Also, there is critical and module breaking bug which doesn't allow go through the gates. ( Solution - use console command dm_spawncreature dr_ikshil )
Another fine effort! The fix listed above for Ikshil the Gatekeeper worked very well, then I had to dismiss him, after he followed me all around town! The henchperson interface was well done and I was able to equip them enough to stand on their own feet. Some fairly nice gear to buy and find along the way.
Spoiler:
I am now attempting the Spire and dealing with the Magic Mouth. It asks the riddle that I think the answer to is "Death" but when I type it in it doesn't do anything. I am also stuck right next to the MM and cannot seem to get free. Perhaps if I can answer the riddle? Thanks for any help folks...
A good module over all so far if not for the game breaking bug of the missing Dr. Ishikil whivh I only solved with help from the earlier comments. I'm also stuck in the Ruined City as well. Karagut the boatman wants me to produce written orders from the lLord and I've already contracted the scribe vut for the life of me I cannot find a sample of the Lord's writing even though I'd already finished the Celestial's quest. Help please ^_^