Title | The Dragonarm Companions - Chapter 1 |
Author | Dragonlord |
Submitted / Updated | 09-29-2006 / 04-25-2008 |
Category | Epic |
Expansions | CEP-1.52 Requires Community Expansion Project |
Setting | World of Greyhawk |
Gameplay Length | Gameplay can vary greatly depending on how fully all areas are explored. |
Number Players | 4-8 is the recommended party size however the module should scale from 1 to a maximum of 15. |
Language | English |
Level Range | Designed for a party of level 1 characters. |
Races | Open to all good races |
Tricks & Traps | Light |
Roleplay | Light |
Hack & Slash | Heavy |
Classes | Open to all classes however a Paladin, Ranger and Rogue are required to successfully complete all side quests. |
Scope | Epic |
DMNeeded | No DM Required |
Single or Multiplayer | Multiplayer |
Max Character Level | 01 |
Max # Players | 15 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Teen |
Alignments | This module was designed only for characters of good alignment. |
Gameplay Hours | 30 |
Description | |
Introduction: {The Dragonarm Companions - Chapter 1} When the once peaceful and prosperous land known as Dragoncrest came under attack by the Demon Balor and it's minions the King of good dragons Bahamut, gathered an army of allied races to combat the evil. Determined to defend their homeland, many brave folk united under Bahamut's banner. You were one of them. Assigned to Dragonarm, an advanced reconaissance unit,your mission was to sail across the Bay of Ocean Deep and scout out the enemy position. While en route to your destination tragedy struck. A powerful, mystical storm appeared out of nowhere and battered the ship with hellish force. As the vessel broke apart an evil tide swept you and your companions far out to sea. After several hours the storm finally subsided however few were still alive. Even fewer survived the following weeks. Clinging on to driftwood from the wreckage your strength and hope quickly dwindled. Without food and water the end seemed inevitable however it was then that some prayers must have been answered for a ship, The Herminia, appeared on the horizon. Three days have passed since Captain Razon and his crew rescued you from the sea and you have now arrived at a small farming town called Hawkwing. Let the adventure begin!!! |
Attachment | Size |
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Too bugged... no way to get to the mayor to further the quest.
If you break the gate down he goes hostile.
No other clues how to get in otherwise.