Title
DI 2 Escape from Drow Island | |
Author | Chris Gunning |
Submitted / Updated | 09-01-2002 / 10-25-2002 |
Category | Dramatic |
Setting | Prime Material Plane |
Gameplay Length | 5 hrs if you do everything. |
Number Players | 1-3 |
Language | English |
Level Range | Your stuff get's stripped from you at the start be warned |
Races | It would be stupid to play a drow |
Tricks & Traps | Medium |
Roleplay | Medium |
Hack & Slash | Heavy |
Classes | monks do ok |
DMNeeded | Occasional DM Needed |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 12 |
Max # Players | 03 |
Min # Players | 01 |
Min Character Level | 07 |
Content Rating | Mature |
Alignments | non evil for now, working on evil senario later in post final version |
Description | |
They say that Drow Island is a sinister place, but it is rather an annoying place, filled with really cheesy side talk. You wake up stripped of everything, except of course your dignity. You don't remember what you are doing here, and frankly you don't care. What you want is to ESCAPE FROM DROW ISLAND. V1.05 This is the 2nd version I will call final, because you can do the end of the module!! More revisions to come. Be aware that your charecture gets stripped of all his/her items, and there is no respawn penalty, but you may only respawn 6 times and then you are dead dead dead.(I may change this later to equal your constitution.) If you can talk to them, you probobly should. This will be the middle module in my trilogy, and will have its script totally revamped after I re right the 1st episode. |
Attachment | Size |
---|---|
![]() | 2.46 MB |
Dark Avenger Chapter 1 |
92.5% |
The Last Days of the Raven |
93.3% |
The Crystalmist Campaign Chapter 3: The Sahuagin Heel |
85% |
The Last Days of the Raven |
93.3% |
Nihil Trilogy: Awakening |
92.5% |
Crimmor |
98.6% |
From This Comes Strength |
98.9% |
Ravenloft: Dreamscape |
75% |
UNDERMOUNTAIN- Maddgoth's Castle |
81.7% |
FRW Character Creator |
98.6% |
module strips
What was the module update; did the strip get removed?
Strip is still in place. You can get a small amount of low level gear throughout the mod, more later on, as is appropriate! Interesting effort, some good interface with NPCs and a well developed story. The henchman interface was not good, but still workable. I liked this module!
The end seems to be screwed up on the docks, as all NPCs are there, but do not turn hostile or acknowledge the subquest that is completed either. Still fun.