Title | Descent in to the Depths of the Earth/Shrine of the Kuo-Toa (D1/D2) V 2.1 |
Author | Trev |
Submitted / Updated | 09-03-2004 / 12-05-2005 |
Category | Classic PnP Conversion |
Expansions | Requires All Expansions (SoU & HotU & CEP) |
Setting | Underdark |
Gameplay Length | very approx 10hrs |
Number Players | 1-4 |
Language | English |
Level Range | Use high end of range if single player |
Races | any |
Tricks & Traps | Light |
Roleplay | Light |
Hack & Slash | Heavy |
Classes | any |
Scope | Part of Series |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 14 |
Max # Players | 04 |
Min # Players | 01 |
Min Character Level | 10 |
Content Rating | Everyone |
Alignments | Any (Pref good) |
Gameplay Hours | 10 |
Description | |
You have defeated the alliance of Giants sent by the Drow. In the lower Halls of the Fire Giant King you come across the entrance to the Underdark and the Drow flee your wrath. With orders to find the true power behind the raids you must follow them deep into the depths of the Earth. The darkness beckons..... This is the follow on to my PnP conversions of the G1-G3 Giant mods. these can be found below under Related Projects, along with the next mod in the series 'D3 - Vault of the Drow'. |
Attachment | Size |
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![]() | 2.59 MB |
Hi,
I have tried to start this mod, but got an error message:
Could not load the Module. Missing required custom talk table.
Can you help? I have all the expansions, + CEP 2.something...
Uri
you need older Cep 1.something ;)
http://neverwintervault.org/project/nwn1/hakpak/cep1-complete
Tried it, Put all the hak files in the hak folder. Didn't work.
you need to put .tlk in a folder called tlk
if you don't have one, create one
this tlk file should be with the cep download
There was no TLK file in the download.
Looks like Shadooow forgot about tlk.
Better download this:
http://neverwintervault.org/project/nwn1/hakpak/combined/cep-v1x-installer
- then extract tlk file from this installer (with 7Zip, WinRAR, etc.) and place it in the tlk folder.
Thanks! That did the trick.
Having skipped the first three modules due to their low quality (G1-G3) and knowing the story from Udasu/Nol Drek version already I jumped into this. I have used cleric from another module.
This part is definitely better than what I saw in toolset in G1-G3, but there are still many bugs and typos to be fixed.
- overall typos: many instances of missing dots or spaces. "Thankyou" everywhere (i.e. elders in 1st area). Lower Case - LC
- other typos: "world.and" - Sian Fallehide; "just i case" - Drow diary (description); "a merchant"(LC) - drow merchant; "enemys" - Pyon-Te; "truely"&"LAST!." - Argo; "stromg" - Blipdoolploop;
- beholder caves are too difficult at such level :/ the "stone-to-flesh" item has only one use and it is found after the defeat of beholders..
- you can take only 1 henchmen :/ and there are I think 2 in beginning and 2 in further areas
- corpses and loot disappear way too quickly, often before the fight ends.. and some of it is spawned in inaccessible places like walls
- some mobs don't give XP due to "too high party level" despite using 13th level SOLO! + hench (10-14 is min-max levels rec'd)
- Argo and hench fight
- too much loot, some superb(+5), some junk(+1 or 0), overall heavy
- system included that causes summons to be unsummonned in short time is really annoying with resting restrictions..
- hieracosphinx have strange heads (though it might be my override, but why would they have female heads?)
- myconid kings look like trollls :o
- shrieker look like xorn :o
- xorn looks like myconid :o
- lich items are unsellable and apparently they have no significance in the plot :/
- rations, food, flint, oil have no use, why give them?
- Kuo-toans become hostile even when they couldn't see you enter the prison, no option to sneak in and out
- kuo toa shrine is huuuge (why?) the encounters there are really repetitive and some are even respawning
- drow hireling levels up only to 9th level then "fails" making her unuseable
- Kuo toa monitors drop cla/bite creature weapons
- many NPCs are mute (i.e. Kuotoans)
- during my incursion into shrine kuotoans started fighting merchants, killing many of them..
- in grand cavern the dirt mound container can't be opened (bashed it)
Onwards to "Vault of the Drow" D3! :-)
Yeah, the lich's items are curious, i loved the rogue henchwoman, too bad she doesn't follow to D3.Grinding through that now.
Love old school conversions. Will give it a try.
Help !
I have a level 1 pass key, but cant't progress, have looked at the "read me" which mentions a Kua Toa pilgrim who needs to be spoken to obtain a quest that will lead to a level 2 pass key, I cant find that Kua Toa Pilgrim, where is he ?
Z