The world famous Demon Cards game module from Adam Miller! One file is the original installer EXE, I've scanned it with my enterprise level virus scanner and confirmed that the files are intact. I also included a zip, for those squeemish about executable files and for Mac users. Below an excerpt from his readme.
INTRODUCTION
This module is really a mini-game from the upcoming Demon module, sequel to Shadowlords and Dreamcatcher. The game
itself was entertaining enough that I felt it would make a good "teaser" to the future release of the module. At
around the same time, Jazael offered some scripting help and I pointed him to the game which had some assorted issues
before it could be finished. He ended up rewriting all the code, fixing some problems, adding new cards, and changing
the rules around a bit.
As it stands, the card game is inspired by all the collectable card games floating around these days, with a distinct
NWN flair. You can purchase cards, play against the computer or a human opponent, and arrange your deck.
If you run into problems, you can contact me at adam@adamandjamie.com.
CREDITS
Many thanks to Jazael who did the vast majority of the scripting.
The CODI team offered lots of good feedback and testing while in development.
INSTALLATION
Put the .mod file in your /NeverwinterNights/nwn/modules/ directory.
Put the .hak file in your /NeverwinterNights/nwn/hak/ directory.
For multiplayer games, make sure that all players have at least the .hak file installed. The server needs the .mod file.
GETTING STARTED
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You'll find a rule book within the game that has most of the instructions you'll need. To get started, talk to the
game store owner and buy a starter deck from him. To see what cards you have, you can speak to nearly any character
in the area and choose to manage your deck. After placing your deck of cards on the pedestal, you'll be able to move
cards in between your chosen deck and your pool of cards.
Note that you can buy additional blank decks from the game store owner. This allows you to set up multiple theme
decks and quickly switch between them. If you do use multiple decks, make sure you also purchase a deck bag to put
your unused decks in. If you don't, you may find yourself playing with a deck you didn't intend to.
When arranging your deck, note that you can only have between 20 and 40 cards and still have it be considered a "legal"
deck. Also, you cannot have more than four cards of any one type, other than magic generators.
After you've arranged your deck, you can pick up your deck from the pedestal and click on the sign to leave the
Manage Deck area. The players in the Card Emporium have different skill levels and decks they play with. I'd recommend
starting with the girl, who's a bit of a pushover. Talk to her and choose what you'd like to bet for. She'll either
play for fun, or for ante.
When you first start up a game, you'll have a few seconds to get yourself oriented. Notice that you are both invisible
and hasted, which should help you play cards quickly without the distraction of seeing your character. As soon as
your cards appear, you can click on them to play them. A magic generator should go first, then any card with a cost
of one.
Though the game is played in realtime, there are distinct turns. Every turn, your magic generators will recharge,
a new card will be drawn, and certain constant effects will be reapplied (such as Flux, which deals damage to
all creatures and players). Also, you can only cast one magic generator per turn, so don't forget to play them.
As the game progresses, you'll continue to summon creatures and cast spells. If it's your first time playing, don't
forget to pause and examine any cards you're unfamiliar with. Some have benefits and drawbacks that aren't
immediately apparent. Also pay attention to the player messages that scroll by in yellow at the bottom of the screen.
With luck, your creatures will beat their way through your opponent's defenses and attack the player's avatar. Once
they fall, the game will end a short term later and you'll win whatever was bet on the game.
HINTS & TRICKS
--------------
Don't forget to sacrifice your creatures when appropriate. Many creatures have sacrifice effects that are
quite powerful.
When creating your deck, don't forget to put in enough magic generators. Somewhere between 1/4 to 1/3 of your
cards should be magic generators.
When playing multiplayer, click the pillar when your opponent is next to it. Up to 8 games can go at once,
multiplayer or singleplayer. Up to eight people can manage decks at once as well.
You can lose the game by running out of cards. While not typical, this can happen if your opponent has one
of the several cards that removes cards from your deck or if you start the game with a lower number of cards.
There are a number of cards that work well together. For example, the Plague Bearer card doesn't deal damage
to other rats, making it quite powerful when combined with others of its kind.
Certain spells "power up". If the card reads 1+, that means that additional magic generators can be used
to increase their effectiveness. Sometimes it's best to hold on to that Fireball until you have enough
magic power to deal a mighty blow to your opponent.
Try different strategies against different opponents. There's more than one way to skin a pit fiend.
TECHNICAL NOTES AND ISSUES
--------------------------
If you export your character and try to play on another server, you'll find that your cards are gone even though
your deck is there. This is due to variables being placed on the deck items, which don't survive the export
process.
MODULE BUILDER NOTES
--------------------
If you're feeling brave, it's possible to integrate this game into your module or persistent world.
Here are the general steps you'll need to take:
* Update your placeables.2da file. You'll find a number of entries for the cards in the game. The model names
all start with plc_card and the toolset names are all "Cards - " and then the name of the card. If necessary,
copy the lines to wherever in your .2da file, then change the appearance for each of the cards.
* Update your appearance.2da file. This is only needed to get the Fairy Dragon model in the game. Feel free to
simply change the Fairy Dragon creature's appearance to something else and then you can ignore this step.
* Update your baseitems.2da file. There's two new item types for the cards and decks.
* Import all the scripts in and build your module.
* If you need more areas for playing, just copy the areas. The Manage Deck areas are no longer needed as of v2.1.
* With v2.2, you can easily place individual cards in creature's inventories, as rewards for quests, and so on.
* Make sure you create two factions - "CardGamePlayer1" and "CardGamePlayer2". They have to be hostile to each other.
Go into the first CardGame area and make sure FactionObjectPlayer1 is set to the first faction and FactionObjectPlayer2
is set to the second.
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Reminded me of the "card" game by WotC I used to play back in the 90's. I like it...
Ahoi,
I remember that I played Demon Cards a lot some years ago.
So I wanted to play it again but I found some bugs in the current version
When you win a game you don't receive a card from the loser although it is mentioned in the console fiels. Same happens when I buy an expansion pack. I can see which cards I should have gotten but I don't have them in my inventory.
Is there a workaround or does this only happen in my version?
Edit:
I found the Card Bag. Had too many bags in my inventory to realize that there is one for the cards I get. I thought that new;)cards will be transferred to one of my decks.
So everythings works fine here. I'm just too stupid to read instructions ;)