Title | DeJa Vu:Green (BETA v .8.91.something) |
Author | drexasaurus |
Submitted / Updated | 09-24-2002 / 09-26-2002 |
Category | Dungeon Adventure |
Setting | Custom (Haleburg and environs) |
Gameplay Length | 3 to a lot? |
Number Players | 1-6 |
Language | English |
Level Range | MP should all start on level one. |
Races | If you play a half-orc, you may be treated differently |
Tricks & Traps | Medium |
Roleplay | Medium |
Hack & Slash | Medium |
Scope | Large |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 03 |
Max # Players | 06 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Mature |
Alignments | Some evil stuff to do, but main quest's motive would have ot be money or fame. |
Description | |
This Module is a satire on the over saturation of fantasy literature and other stuff that seems to be made to factory specifications. Hopfully it has an interesting plot too. Note: This mod has Gore, some language, and vague sexuality. INTRO: You happen into the town of Haleburg on your journeys. You have heard of their famous orc problem and hope to cash in on their plight. Seems like a straightfoward plan until the most curious thing happens... |
Attachment | Size |
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![]() | 1.99 MB |
Would have been better if not so much running around interogating wizards.
Yes, a bit hard to keep track of who to talk to, but just try them all until you can figure things out! Some minor quest for skins did not really end correctly. Fairly nice adventure with varied areas, not too much combat.