Title | Deathtrappers 1: The Lard Guard |
Author | TechToyer of Singapore |
Submitted / Updated | 08-03-2002 / 08-16-2002 |
Category | Dramatic |
Setting | Fighting Fantasy Adventure with Discworld ideals |
Gameplay Length | 4 |
Number Players | 1-6 |
Language | English |
Tricks & Traps | Medium |
Roleplay | Medium |
Hack & Slash | Medium |
Scope | Medium |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 06 |
Max # Players | 06 |
Min # Players | 01 |
Min Character Level | 02 |
Content Rating | Everyone |
Description | |
Deathtrappers 1: The Lard Guard is the continuing episode to my planned Deathtrapper Adventures series. Similar to the Prelude Adventure (Deathtrap Dunghole), The Lard Guard is a parody of a few films, famous people, world issues and interesting ideals set in a world of intrigue and adventure. After getting out of Deathtrap Dunghole, you find yourself thrown into a murder mystery over the missing national treasure of a town and you've been sought to help them find the murderer-thief. I would recommend this module for about 1-6 players with 2nd to 6th level characters. There?s a DM starting point in the module as well. All you need to do is to change the Player Starting Location by using the Toolset and place it on the silver spiral in the 'For DM Sessions Only - Party Gathering Spot Area, and save it under a different name. That's it. Oh one more thing, big thank you to all the scripters out there. Great work! |
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Better than the first, but just as complicated.