Title | A Dead Man’s Party |
Author | Renegade |
Submitted / Updated | 07-08-2005 / 08-11-2005 |
Category | Classic PnP Conversion |
Expansions | Requires All Expansions (SoU & HotU & CEP) |
Setting | Dapplewood Forest, on the borders of the countries of Furyondy and Veluna. |
Number Players | 4 to 5 players |
Language | English |
Races | any race |
Tricks & Traps | Light |
Roleplay | Medium |
Hack & Slash | Medium |
Classes | Designed for a "standard" party of 4 to 5 spellcaster, divine magic, rogue, tank. |
Scope | Small |
DMNeeded | Occasional DM Needed |
Single or Multiplayer | Multiplayer |
Max Character Level | 06 |
Max # Players | 05 |
Min # Players | 04 |
Min Character Level | 04 |
Content Rating | Everyone |
Alignments | any alignments |
Gameplay Hours | <1 |
Description | |
A mad necromancer imprisoned in a sanitarium has died. Now he has come back as a powerful undead wizard. His lunacy was only increased by his death and he has turned all the other inmates into his undead servants. Now the sanitarium is under his control. A traveling group of adventures must put a stop to the necromancer before his evil madness spreads.
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Attachment | Size |
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deadmansparty.zip (246) | 2.5 MB |
Seems to be an abrupt-no-true ending, but very creative. I liked it.
All seemed to work. Amazing bunches of low level dead will swarm you if you do not wear your diguise, and sometimes this doesn't help anyway!
Had a PC with crowd clearing weapons so no big deal, became just a fast leveller! I had to force attack Nigel and kill him. Still undead around on the first floor but I guess that was it? Never got the portal closed or destroyed. Tried bashing and Holy water, nothing worked!
Interesting story, soft gameplay, I like it
A few typos, some nice scripting (where it worked - i.e. dead dogs weren't). I checked in the toolset, a narrator is supposed to appear after you destroy the portal but nothing makes the portal vulnerable (looks like Turning it has an effect). According to the walkthru "Nigel’s power is part of what is keeping the gate open. If he is destroyed, the gate closes on its own."