Darkness.
Cold wet stone.
The taste of blood... My blood.
What happened?
Where am I?
And... Who am I?
This is the story of a man who finds himself alone in the dark, trapped in a cell, struggling to regain his memories and freedom.
But while escape already almost costs him dearly, coming to terms with his former life proves an even more challenging task.
Especially in a world that is swiftly spinning out of control.
A world full of sin, ecstasy and pleasure that threatens to devour everyone, who is loses himself within it.
Will he regain his identity, remember his life, his friends?
And what about his marriage, his estranged wife, who he has no memories of?
And by what dark events was he cast into this personal hell in the first place?
A Dance With Spies (ADWS) is a single player, single character module (game extension) for NWN.
The player slips into the role of a man with a roguish abilities, who barely alive escapes a dungeon under the war driven harbor city of Khondir.
Recovering from his severe injuries and memory loss, he starts to rebuild his life, relationships and marriage, while exploring his now unfamiliar home city and the surrounding countryside.
Working himself up again from the bottom, new friends and companions will come to his aid, but also provide new struggles and temptations.
ADWS is an adult fantasy adventure.
"Adult" as in definitely not safe for work and "fantasy adventure" as in an adventure in a medieval setting with mild fantasy elements.
It deals with (in no particular order) coarse language, war, nudity, violence, murder, rape, death, sexual situations, various sexual practices, adultery, prostitution, desire, envy, lust, frustration, deviant (sexual) behavior/desires, orgies and very explicitly described sexual acts.
While the player may choose not to participate in any of these, he will certainly discover the existence of some, if not most of them while he immerses through the fictional world ADWS provides.
This is for adults only! Contains graphical and verbal nudity, explicit content, rude language and forms of violence. User discretion is advised.
ADWS originally started out as a fan mod around Valine's A Dance With Rogues (ADWR) series.
Since its beginnings almost a decade ago, it has continuously progressed away from this initial idea.
While ARWR strongly focuses on the classical hero's journey and character development, with the "adult" content heavily spicing things up, ARWS' focus in contrast heavily lies on exactly that spicy "adult" content itself.
In ADWS, there is a strong emphasis on the interactions between the payer and the lead characters as well as between these characters among themselves.
Also, there is very little use of the combat, magic, class or level system of the original NWN series.
ADWS uses characters, concepts, locations and events from ADWR, BGII and other similar game-worlds and reassembles them to explore different, usually more "spicy" angles.
People who expect straight forward adaptations of the original canon might find their expectations at least partially subverted.
What's to be expected?
* A city adventure with a male, human protagonist.
* A very strong emphasis on text and dialog.
* A mostly human, real-world, medieval-like setting with decent traditional fantasy elements. More like a Game of Thrones experience. (Just for the record: the project was started before I heard of GoT).
* A very strong emphasis on lock picking, trap removing and stealth (the traditional rogue skills).
* A large amount of sexual encounters either involving the player himself or NPCs close to the player. Note that sexual intercourse can be avoided by the player completely if he chooses not to engage it.
* Explicit depiction of sexual encounters either in graphical (animations) or textual form (dialogs) or both.
* A community project where everyone can contribute as long as they can handle a text editor and produce useful contributions with it.
What's not to be expected?
* A spin off, sequel or prequel to ADWR with the style of ADWR.
* A concluded "that's it now" project. It's always work in progress and things are going to change and evolve depending on gamer feedback and new ideas.
* A module that covers all possible choices and paths that a player might want to take. Given limited resources some cutbacks have to be made to reduce complexity.
* A fancy fantasy fairytale with elves, dwarves, dragons, magic and whatever.
* A role playing game where you can freely choose race, class and gender. It's male human with a predisposition for rouges and classes with a similar skill-set.
* A dungeon master ready D&D hack&slay setting where you get fancy items and level up your character's skills. Items and leveling have only a minor role here.
* A finished, polished, bug free module. We try to maintain high quality standards here, but seriously, it's an open source community module and we don't have a 100 people quality assurance team backing us up.
Prerequisites:
* This module requires NWN v1.69 with both expansions (SoU & HotU) installed.
* You need to play a male human character or otherwise the story wouldn't make sense.
* You should play a Rogue character or equivalent, since game play emphasizes the use of rogue skills (see Useful Hints). Other characters may work just as fine, but may be less fitting to the narrative.
* Single player only.
Installation:
Download the <module>.zip and the required hakpacks (eavesdrop_*.zip and acag_ias_*.zip) from below.
Extract and distribute the contained files into your NWN installation folder as follows:
* The hak files go into the hak subfolder,
* the mod file goes into the modules subfolder and
* the tlk file goes into the tlk subfolder.
* In case you want to used the predefined player profile provided below put the bic file into the localvault subfolder.
* Remove all files from the override subfolder because these might interfere with the game and produce unwanted results.
Useful Hints:
* There is a new feat called eavesdropping. It allows a player to eavesdrop on bystanding NPCs. This feat is available via the ring menu under Special Abilities > Rogue > Eavesdrop. (Note: eavesdrop can be placed on the quickbar for faster access.) In order for your rogue to have this feat available from start on he has to be created using "Create new character" when loading the module. This feat is available to non-Rogues via obtainable items as well. However, playing a Rogue character from the start is encouraged.
* Do not break dialogs by hitting the ESC button. Do not run around while in a conversation. Do not click away those little action icons in e.g. a cutscene. All this may result in uncontrolled behavior and may ruin the game experience.
* This mod emphasizes role-playing/story and immersing in its contents.
* Try to be sneaky and roguish rather than blunt. Intelligent, communicative problem solving is encouraged over fighting. You will probably earn more experience this way. After all, this is a rogue-based, role-playing mod.
* In this context role-playing is understood as playing the main character, a human male with stealth skills, within the boundaries of his role determined by the story. The game does not respond to class-based role-playing scenarios like where you can chose between the half-orc barbarian, the elven archer or the dwarven wizard and such.
* There is always more than one way to solve a given quest.
* A lot of things are going on at home. So after a day of heavy adventuring go home and take a nap.
* Areas are scheduled (staged) when entering them.
* You might want to optimize for Persuade, Discipline, Intimidate, Stealth, Open Lock and Pick Pocket skills because the game makes heavy use of these abilities.
Acknowledgments:
I want to specially thank all contributors and testers for putting their work and time into this project and helping to improve.
Original Contributors: Arc, The High King, M., Ra, Doventanzer, TheNamelessBoy, Z., J., Lexor, and many many more.
Over the years there have been hundreds of contributions, small and large, from various contributors in the Developer Zone and via email, which I find myself unable to list here all.
Please refer to the A Dance with Spies Developer Zone (http://neverwintervault.org/project/nwn1/module/dance-spies-developer-zone) for more details.
And of course I want to explicitly express my thanks to Valine, whose marvelous A Dance With Rogues series has in fact encouraged me to get this thing going.
Since this module blatantly uses several parts of the original ADWR story and setting, I hope Valine is OK with me using it. (Unfortunately she didn't answer my request messages.)
Also, I reused story elements, scenes, character features and quotations heavily inspired by other games, modules or films that I really adore.
I want to express my thanks to those originators too.
Imitation is indeed the sincerest form of flattery.
Please refer to these sites for additional credits:
A Dance with Rogues, Part One by Valine
http://neverwintervault.org/project/nwn1/module/dance-rogues-part-one
A Dance with Rogues, Part Two by Valine
http://neverwintervault.org/project/nwn1/module/dance-rogues-part-two
Intimate Animations Suite (sx_intimate.hak) by NinjaweaselMan
http://neverwintervault.org/project/nwn1/hakpak/intimate-animations-suite
Disclaimer:
This module contains explicit sexual content and graphical nudity that may not be appropriate for all audiences.
Miscellaneous:
For questions, comments, suggestions or bug reports please use The Neverwinter Vault http://neverwintervault.org/
For further information like known issues and version history see the readme file.
Nihil Trilogy: Awakening |
92.5% |
Planescape: The Shaper of Dreams |
94.3% |
A Fairy Tale |
80% |
From This Comes Strength |
98.9% |
Dark Avenger Chapter 1 |
92.5% |
The Cursed Land |
82% |
Night Howls in Nestlehaven V1.17 |
92% |
Trial and Terror |
83.3% |
The Darkening Sky - Prologue |
87.1% |
SoZ Overland Map Demo and Documentation |
95% |
I played the early versions and I have to say the module has improved greatly.
I hope you guys get this module worked out so that Valine would play it and then at least give a short review of what she thinks about it. Same as you guys, I wouldn't mind seeing another adventure by her.
Maybe a story seed of a ranger girl brought up by rangers out near the Sleeping Troll Inn who gets seperated from everyone after the Betancuria invasion. Or a druid that changes into animal form and has to contend with attracting the other species.
Maybe a sorceress in Ravenstower who after the abuses in those parts she overcomes and rises to great power and forms a castle made of Ice and becomes an evil Ice Witch not of her own choosing, but one who is feared and respected none the less.
The thing about these types of characters I mention is that they are female and I couldn't see anyone, but Valine writing about them. If ADwR had been a story written by a male fantasing about a female I would never have gotten through the first scene with Vico.
The draw to you guys story is that ADwS has the same components, but you respectfully refrain from trying to mimic the feminine energy that Valine released in her module ADwR.
You add vulnerabilities to the male protagonist and allow him to close up in dialogue like the scene with his wife at the breakfast table. This is especially believeable because I see many of us guys grabbing food and avoiding a conversation of why we might have become emotional the night before.
I think you should continue in this direction. It makes the protagonist seem more dimensional and not so much of a wimp. I imagine a male character played out in the way that he fights and keeps himself from not being vulnerable to the world around him. Instead, the world becomes emotionally vulnerable to him. He is a Prince and not a Princess. That sort of thing.
All in all, this module is looking really good.
Thank you for your nice review.
A craftsman is always pleased to hear his work is appreciated.
I hope that Valine would enjoy playing ADWS too, but unfortunately I have never received feedback from her.
What I want is to create is an immersive story with characters that feel alive and realistic.
Characters who have their own lives, their own issues, who also make mistakes and develop over time as the PC develops himself.
Start up a blog, mate. Now the vaults down we don't know when you update your game. Hopefully ya not stopped.
http://neverwintervault.org/project/nwn1/module/dance-spies-developer-zone
nuff said :p
New releases will be uploaded here.
Basically this site replaces the old one.
About the blog thing... I have already thought about that... probably announcing new features or giving progress reports...
After enjoying A Dance with Rogues very much, I decided to try out this module and have a few comments.
Game/building
Overall the building aspect seem to run smoothly (only a few cases where the storyline was messed up, where characters refered to events that had not yet happened, an example is referencses from Kate (and others?) about Imoen before the Sharna/Imoen date, if you ask them about persons Imoen shoewed up and they had an oppion about her, before she apeared in the story).
I liked the setup very much: different city at roughly the same time as ADWR. Protagonist being a Rogue working for the law theme was also a good variation from other rogue oriented modules. The amnesia was an ok (though not amazing) workaround for not knowing the city and the persons it it, letting you explorer your hometown.
A great deal of the early quest was well made, though nothing special.
The challenge was too low and the XP was way too high, you just flew through the lvls, and not only in the beginning. 200+ XP for unlocking random (and very easy) doors, is too much in my opinionm. In general there was no restrictions on going random and just picking every house in town (no or little chance of discovery, high XP and decent loot), which conflicted with the working for the law. Yes you could NOT pick them, but the rewards for doing so reasonably high (XP and GP) with no chance of discovery, and no alignment issues.
I tried making a pure rogue, but I asume that even if half the lvls was rogue you would do fine in this modue. I was never spoted in stealth unless it was part of the script, neither did I see any lock and/or trap that was difficult to handle (even without lockpicks or other aids).
Areas:
Most of the areas whas well done and only a few seemed too large and empty (government destrict), and the moving between areas was made easy , which I liked. It made travel less time consuming. Some of the areas were very well made out, some of them just general standard well working areas.
Story wise:
The promising beginning did quickly become a quite boring (long) line of sex scenes. I liked the sex scenes in ADWR, since they almost always made sense and advanced the story (and was diverse from enjoyfull to very hurtfull/ugly). I did not get the same feeling in ADWS. Instead many of the sex scenes seemed forced and I had to turn down offers for sex constantly, and all the NPC characters was something out of bad porn movies - always ready to have sex with everyone, all the time. Having at least two (?) sex cults in such a short module was also a bit much. This is perhaps my biggest critque; I thought it would be the same "feel" as ADWR, that is an interesting story, that includes sex (as part of the world). Not a badly constructed excuse for writing sex scenes. It seemd like the module tries t be provocative with the hard sex, but to me it became silly. I understand others may feel very different and they like random sex scenes or desciptions of these (seemingly the most important part of the unique eavesdrop feat was to peek at people having sex or discussing sex).
The part I enjoyed the most was the Belancuria-episodes. Running around trying to catch up to the events from ADWR was very clever and well done. This is of course partly because I enjoyed ADWR and it gave some of flashbacks, but also because it was a very different way of constructing a story from other modules I have tried, giving it something new.
The orc camp episode on the other hand was just a recap of "escape the orc camp naked" from ADWR and it did not seem interesting, not to me at least.
I disliked the Baldurs gate references very much. I had invisioned ADWR happening in a completely different world than the Sword coast, but even if it was the same the whole Imoen story seemed out of place in feel to the rest of the module.
Vote:
I have voted, and while I was first inclined to give the module an average vote (5-6), the good idea, the well working build and the fun I had in Belancuria made me give it a 7. People comming mainly for the sex scenes will perhpas find it more enjoyable.
Kate mentioning Imoen seems to be a bug.That should not have happened. I put that on the bug list.
About XP: Hm, I think I use the same XP distribution as ADWR. But I do agree that there should be consequences. That's on the TODO list. I do not like alignment changes so it will be "guard catches you" as a consequence.
About the amount of sex scenes: Most of them are contributions. Content added by players. And apparently most people like to contribute sex scenes. But I agree that some of them are unlocked to easily. That should be more difficult.
About the Delberg Camp: Point to you. I liked the part with the orcs and humans in ADWR and wanted to do something with it, but then just lost interest.
ADWS isn't set on the Sword Coast. Yet NWN itself places references to the Sword Coast automatically (in ADWR too), so it doesn't appear so far fetched to me.
I don't mind the sex scenes are unlocked easily, because player always has the option not to go that way.
So will you be interested again in the part with the orcs and humans?
> So will you be interested again in the part with the orcs and humans?
Currently that's not on my list.
wrong reply button pressed
109 alpha has been posted at the developer zone if anyone missed it.
http://neverwintervault.org/project/nwn1/module/dance-spies-developer-zone
And I posted it on the Developer Zone because it is unstable and untested. So you didn't miss much.
I'd like to say that this module really stands out in a way I haven't seen before and that is how glad I was each time I came "home". I never got that feeling from ADWR where each time you leave Betancuria feels like you're escaping a prison you once owned now guarded by the Dhorn.
Agreed. With every new update offering some excellent new content, ADwS quickly became my favourite module. Even better than ADwR.
That's a good module. Thanks for the author's hard work.
Still I hope i can get some hints here. Is there any way to get laid with Melissa in the game?
Don't try to drag Melissa into the temple of Oi with you, she won't go and can't be in there if she just left you outside. But once inside Oi on a return visit, see if anyone bumps into you just past Norande.
Thanks a lot. I hope there will be more with Melissa in the future
V109 Pre-Release is up.
Pre-Release means that testing is finished and everything should be stable. If there are no serious bugs found this will become the stable release.
Enjoy.
V109 Stable is up.
Since so more bugs were reported for V109 Pre-Release it is declared stable.
Stable means that all serious bugs have been fixed and it is ready for play.
Enjoy.
This module is made of pure awesome. I just wish I could relate to male player characters more easily, because I don't feel like playing this very often unless I'm in a very specific mood.
ADWR series were awesome and it's good to see another module in the same setting and well made too.
A fine module. I remember getting it from nvnvault and playing it when it was bare bones, but even then i sensed a lot of potential. And it was one of the very few mods like this with male player character. The second time i played it was this summer when i had some spare time. And i really enjoyed it... again. I saw how much this module changed and how much progress was made. Character development, scenes, ADWR story integration etc. Glad to see you keep working on it.
Of course there are some things i dislike about it, like Imoen character being altered too much, and her being a major part of the ADWS plot, or BG series charname made woman named Kalysta by default. I wish it was optional. But these are just personal preferences i guess.
Again, thanks for the great mod, prwo. Well done, and Happy New Year btw! :)
Glad you enjoyed it.
> [...] like Imoen character being altered too much, and her being a major part of the ADWS plot
Didn't you get Imoen's explanation for that? They altered her character in the BG series and she tries to set things right here. ;-)
No, seriously now: The reason she is a major part in ADWS is that I wanted to do something with her. I was impressed by Lord Mirrabbo's Imoen Romance mod and all, but even without that her duality struck me even in pure BGs.
As a matter of fact Imoen had been given a kinky touch by the original developers (at least in BG2).
Consider her famous quote "Do ya wanna tell me a story bout' trollops and plug tails? Please?" (see http://forgottenrealms.wikia.com/wiki/Imoen) or the banther in which she steals Keldorn's ring (#2 in http://buffleheaded.livejournal.com/9582.html).
> [...] or BG series charname made woman named Kalysta by default
It is Kylista. I was shocked when they called him Abdel Adrian in the novelization.
I respect your vision of characters and story. But it would have been a nice option to choose BG char gender in dialogues with Imoen, or make references about character more blurry. But that's just my opinion. I enjoy the mod anyway :D
PS. Charname Abdel Adrian indeed sucks, i was shocked as well. It is why i never considered it as a cannon, not for me anyway heh :)
Enough with the hours lost to DA:I, I'm ready to have some more fun companions around in ADWS v109. Had to play ADWR again as a prelude too, 49 Lyanna .bic files in my local vault all ready to start part 2 so I am close to goal. Counting ADWS I'm already past the original goal of playing for 365 days total at one week per.
So I just went through the whole module. And really like it, though I would definitely drop Imoen out of the whole thing. She is just making it look really meh... If she wouldn't be in the story, and things related to her would be solved differently I think it would be for the better.
Also, Taris is totally screwed, and after a certain 'event (in Forset)' should go completely nuts instead of being 'happy about it'.
NPCs should get killed off more offten, and it shouldn't be *marry sue happy unicorns type* like it's now with Imoen, who just do Elmister kind of stuff and save you every time. Princess had to always get out of everything herself.
I like Kane and his wife (on L something, Lidia?), those are good characters. Kate is done very well, didn't you made her after some real person who's doing sword play and is a teacher of history? The rest is mostly just fillups and you don't get to deal with them much. This should be rectified.
I also like there is quite a lot of secret areas, though you only get to them at the very end when they are useless.
There is also time problem - when Benthur arives, he should not go right on to the stuff. Instead he should first be arround - remember he meets princess first in Tavern, and then she disappear for Summer Isiles, then he meets her again with the Mage blackmail and then again Princess is gone to save Pia, and that's for quite some time, not just 1 day. Just the Summer Isiles would take a week or more. And from Pia, just how fast do you think Dragon fly?
About Imoen: Some love her, some hate her. Could you be more specific why you wish less of her.
However, she's an integral part of the story and that's not gonna change.
About Taris: Guilty as charged. Honestly I didn't put as much effort into her development as she deserved.
About the NPCs not getting killed easily: All (noticeable) NPCs have a role in the story. If you allow them to be killed you have to allow them to be revived. In ADWR this is accomplished by the Rod(s) of Resurrection, which I am sure every one had plenty at the end of the game, and which I personally found so annoying that I cheated all party members to STR and DEX 100 and set them to Immortal.
About Benthur: You are right about Benthurs timeline. ADWS diverges from the ADWR in that point.
Forgive me I didn't reply to this earlier. Haven't checked for some time (5 months...)
The problem with Imoen was that it felt aqward...and cliche, where she suddenly becomes all powerful...whatever. Why would she be helping you anyway? Is she something like Q from Startrek or ? Am I missing something.
The kind of Elmister stuff, is when she saves you from being cut down by the Family, ....it's just really aqward. And she can't really do much cause both of the Family characters cannot die there. Maybe she should simply throw gas bombs at them or something, but even then it's just very akward and naive. It's like Vico would kill half the guards in the Forest Retreat and pulled out Princess before she leaves her cell and get catched by conspirators for 'bank heist'.
Vico would not risk it, and Vico wouldn't be able to do it. But apperently a girl who just entered Betancuria for the first time can pull out things like this. Doesn't makes much sense.
About the NPCs - their deaths should be results of choice - like if you persued the dwarf in second ADWR to follow you - he will help you maybe, but he will die doing that. While if you wouldn't, he wouldn't die.
The same with Paladin and Cleric in first ADWR - if you feel angry, betrayed, they will suffer and pay for their stupidity...or yours. . Thuse the choices should have more severe consequences. I don't know how long the whole campaign you want to make, but at some point the character had to start dropping - epsecially those from your household, it's getting crowded there.
Imoen has her own hidden agenda in the game, that is not yet revealed.
Ans she is a skilled thief/mage with formidable skills in magic. By the end of BGII she's about level 20 and her epilogue says she travels the world and probably start her own thieves' guild. Following the PC about to the trap, then following the trappers into the sewers and casting an invisibility spell isn't that big of a deal for her.
But I agree, there should be an option for the skilled PC to sense the trap and avoid it. I've implemented one in v110 now.
Letting a main character die George RR Martin style is easy in a linear script, but becomes difficult to maintain in a multi-linear environment. More realistically, the NPCs would start getting on with their own lives like finding their own places and moving out.
Good module. A bit buggy, empty areas, some characters should have more development (Taris) while a certain someone just comes across as an ill-fitting Mary-Sue (Imoen).
Is more content/newer versions being worked on?
What bugs did you encounter?
Could you please report them, ideally directly to the Developer Zone.
What do you think is ill-fitting about Imoen - or to be precise: my interpretation of Imoen?
Yes, v110 is on its way, but it was delayed due to real life business. Will take some time.
Let me just say this much: I first downloaded this mod back on the old vault, (version 105) and I was very much blown away by what this mod had. Now, after downloading it a couple years later I am more blown away by the amount of changes I have seen since. I would say improvement across the board if you ask me. There were just so many new things to find that caused me to be impressed. Bravo, bravo. Can't wait until next update. Really this got maybe an 8 from me back then but with all that has been added and with more promised to come I honetly think this is worth a 10. It is actually probably one of the best, if not the best, NWN 1 module I have played. Overall excellent job.
Thank you.
A craftsman is always pleased to hear his work is appreciated.
But it's actually not only my work. Over the last two years a lot of content has been contributed by others as well. So, well done everyone.
I am working my way through the beta version v110. I am enjoying the new conent. I hope we will see more development of Taris in future updates. I keep hoping for something illicit with Lisa when playing a total dirtbag of a PC since Kane isnt doing the business for her.
Trying to figure out the dailogue tree stuff that you provided with beta version so I can maybe add some content as well for your appraisal. Not totally sure what I am doing with it though.
Expanding the role of the girl selling flowers might be an idea as well. Well I have ideas floating about in my head of things I would like to see.
I found the cuckolding of PC spicy and that gets a thumbs up from me seeing as I am twisted.
I gave it a 9 beacuse I dont give out 10s, what can I say I am pest for perfectionsism.
New content is always appreciated. If you have ideas, post them in the Developer Zone so they may be discussed.
If you have questions about the dlgsrc post them to the Developer Zone or send me an email.
I am working on something that might make for a good addition or not. It will eb your call. I hope real life doesnt get in the way though. I ahd to change my log in details since i forgot my old password and when I requested a new one it just didnt arrive at my email so new monker for me. The hidden affair with Lisa Kane but also one with a femme fatale Dhorn Agent that I thought might fit the storyline/plot.
V110 Stable is up.
Stable means that all serious bugs have been fixed and it is ready for play.
Enjoy.A good module I would say, especially with the addition of the "Eavesdrop" skill. Encountered a bug though. All the shops and offices would close while it's still just 10 in the morning so I had to whip out my sexy cards to waste away the time waiting for them to open. I haven't dl'd and played 1.10 yet though, there may already be a fix for it.
(The perv in me wishes that the PC could always ask his wards and Melissa for sex as well as Twisted Celt's suggestion about Kane's wife. Also making the PC and Kate's coition graphic, without the blackout hehehe)
> The perv in me wishes that the PC could always ask his wards and Melissa for sex as well as Twisted Celt's suggestion about Kane's wife.
Just like in real life... no, seriously: while sex (in all variations and deviations) is an important aspect of this game - an aspect that many players are very interested in, no need to deny that - I don't want to overdo it.
If the PC could have a sex "relationship" it would have to be through many choices and with consequences.
E.g. in ADWR you can't have Vico (= just carnal sex) and Pia (= emotional and sex) at the same time.
> Also making the PC and Kate's coition graphic, without the blackout hehehe
Blacking out leaves the details to the fantasy of the player...
Unfortunately the original intimate animations hak consisted of only 5 animations. I've seen that there is a more sophisticated one around, but haven't looked into it deeply.
I just played v110. Wow, new areas! Although the time bug is still there, my unit is quite fast so there shouldn't be any lags in that aspect. I also noticed that you'll acquire 10gp instead of losing it when you make a donation for all the gods to the priest in the government district temple. I've been exploiting that since v108, I don't know if it's a bug or if it's actually intended...
Anyways, keep up the good work!
The time thing is odd. I can't reproduce it.
When I play the shops are open from 6am to 6pm. I've tested this just right now and it works.
> I also noticed that you'll acquire 10gp instead of losing it when you make a donation for all the gods to the priest in the government district temple. I've been exploiting that since v108, I don't know if it's a bug or if it's actually intended...
Of course you should lose 10gp and not get 10gp when donating at the temple. That will be fixed in v111.
Any news on how things are going with v111? Like a potential date for an alpha or what content is planned for it?
As always I have put too many irons in the fire and I have to get some out first to make a release worthy of alpha.
Also, for the last two months I have been very busy with private things, so there wasn't much progress in doing so.
I plan though to implement things in smaller portions and release more often instead.
Hmmm, any plans for this version to finally make Taris romanceable?
Or make the PC's relationship score with Sharna/Imoen actually affect his relationship with them in many different ways?
In any case looking forward to new stuff from you! ^^
Played v108 time ago, gonna play again v110, probably being a good husband this time instead of nailing every girl I can. The adventure was good, even if just as with ADWR, I lost a bit f interest towards the end, not sure why. Didn't enjoy much some stuff (using Imoen from BG, give her superability during cutscene even if shes not that good when playing) but hey, thats just me. But I also really liked other things, like time not passing once you enter an area, the game card to pass time when there's no bed around, being able to travel to the various area instead that the one next to the one you are in, that should be in every damn mod :)
I totally agree with you! The Area transition style that prwo did on this one(Forgot due praises for that one) should be implemented on other modules as well. Especially with city adventure types wherein you have to traverse all the way from, let's say the docks then to the city exit which will have you pass along 2 or more areas. Even if you use a horse it's still visually tiresome and annoying...
I'm experiencing a strange bug in V110, many people, including plot characters become invisible(or dissapear?) which makes progress impossible, saving and loading doesn't help, but loading an older save does.Ideas?
Never had or heard about that before. Can you give more information.
When and where exactly did the people start do disappear? Who?
When you load an older save, do the same steps lead to the same outcome or do they randomly start to disappear?
The only thing that I once had was that in some areas, suddenly body parts that were not covered by armor weren't drawn anymore. That was a problem with the graphics card.
Been replaying this module since version 106, just keeps getting better and better.
Thanks prwo for the hard work you've put into it!
V111 Pre-Release is up.
Pre-Release means that testing is finished and everything should be stable. If there are no serious bugs found this will become the stable release.
Enjoy.
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