Title | Dalewinter 2 - Shadows of the Past |
Author | Shadowind&Smv |
Submitted / Updated | 01-23-2004 / 05-01-2008 |
Category | City Adventure |
Expansions | Requires Both Expansions (SoU & HotU) |
Setting | Dalewinter Region |
Gameplay Length | 8-12 |
Language | English |
Tricks & Traps | Medium |
Roleplay | Light |
Hack & Slash | Heavy |
Scope | Large |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 05 |
Max # Players | 04 |
Min # Players | 01 |
Min Character Level | 03 |
Content Rating | Everyone |
Description | |
Ghosts stalk the streets of Dalewinter. What do they want? where did they come from? Who do they serve? Perhaps you will be the one to find the answers to these questions.. or perhaps yours will just be another name on the list of their victims... The module includes a Player guide (background and hints [spoilers]), and a DM Guide (Full module information [Major Spoilers]) Version HOU v2.0 |
Attachment | Size |
---|---|
dalewinter_2_shadows_of_the_past_hou_v2.zip (643) | 4.72 MB |
Much better than the first!
I liked the first better, actually. I have a few bones to pick with this mod: why does everyone stand around outside at night, and than tell me that I shouldn't bother them at night. By the time we were done with the mod, nearly everyone was dead because of the ghost attacks. Also some quests were lacking on details and the ending was a bit abrupt. I would have liked more information as to why the ghost suddenly started attacking. Still a well done, fun mod. Adequate challenge for two characters in the level range given.
Great module.
A nice duology of modules. The second part required a good bit of sleuthing to get things done, and not always clear on how to do this. There is a quest for a guardsperson that is difficult to finish, because you are frozen in place and sometimes cannot move, permanently! Took four tries but I was eventually able to complete this one. Also the Puzzle about the room with many doors in the Abandoned Temple was tough to figure out. Had to use the Readme file for that resolution. Overall very good, with interesting conversations, not much loot of quality or henchpersons though. Try it!
Second part better than the first. I ended up "hopping" past the Doors puzzle with the old Ctrl+ cheat to be able to move forward and kill the old Ghost Monger himself. Some interesting areas and such. ONce again was frozen with the Maura quest, finally after about the 6-7th try I was able to move and defend myself. Never did finish the Merchant's Caravan or the Rogue's quest at the Inn. Was not able to open the final room there, which I figure was part of it. Pretty well done and fun to play. Not much gear, no henchpersons but okay nevertheless.
Just finished both modules in the series. There are hints that more were planned, but at least there was no cliffhanger to make me lament the lack of sequels.
My Paladin did not traffic with thieves, so I skipped whole rogue questline. The other factions made my Paladin unhappy too. Hints that the guards were into vigilantism, the merchants into contract murder, and the temple into blasphemy. I went with the temple because they were the least unpalatable. Would have liked more clear-cut alignment choices to better fit my character of choice.
I spent most of the second module with a short sword I found in the first (+2 acid damage) and picked up a pretty nifty tower shield along the way. Decent gear was scattered around but the loot was not overflowing, which I didn't mind.
My biggest peeve was how quickly time moved. The notes say that time moves faster than usual so players will have more opportunities to encounter the ghosts at night. Ok, makes sense. But my whole sense of how long my buffs would last was totally thrown off. My level 8 paladin should have had bull's strength last for 8 hours of gameplay time which ended up feeling like 15 minutes in real time. I had to rest and rebuff three or four times in the lower crypts and final area. Very annoying.
But otherwise the story was interesting, combat pretty balanced, and areas felt about the right size. Certainly worth the time I put into it. All in all, a solid romp.