Title | Curse of the Azure Bonds v1.21b Final |
Author | Sarion the Wise |
Submitted / Updated | 07-30-2002 / 04-25-2005 |
Category | Classic PnP Conversion |
Expansions | HOTU-1.65 |
Setting | Forgotten Realms |
Number Players | 1-4 |
Language | English |
Level Range | 6+ |
Races | Any |
Tricks & Traps | Medium |
Roleplay | Light |
Hack & Slash | Medium |
Classes | Any |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 12 |
Max # Players | 04 |
Min # Players | 01 |
Min Character Level | 06 |
Content Rating | Everyone |
Alignments | Good Prefered |
Description | |
Curse of the Azure bonds Final Version 1.20b. This is a reproduction of the origional ssi computer game. You start in tilverton and will need a character of atleast 6th level to start (Although you can start with a lower level character). Mulmaster beholder corps have been added. A number of fixed applied and some feedback based updates added as well. Added Cutscene and bigger Ashabenford. Changed the XP rewards as well as they were too small. |
Attachment | Size |
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![]() | 2.53 MB |
Got started, but gameplay got stuck after rescuing the princess.
A good module to play, but the henchman interface was one of the most disappointing that I have seen. I have had helpers not be able to equip what you give them before and when they level up before, but in this case you lose any of the nicer stuff you donate, without even realizing it! And there is virtually no way to get it back! I finally gave up and went without, not a big deal anyway. Really could stand an improvement if possible. The author DOES warn you, but typically the level up occurs and you forget about it, until you see the naked henchie! You can ask them to unequip and then drop the gear, I suppose, but that is clunky and non-intuitive.
Aside from that issue, not a bad module, but hard to figure out where to go.
Starts out alright, but design problems become apparent even in the first quest. Long hallways with the same enemies thrown in over and over, with some containers here and there for mediocre randomised loot. After leaving the first town, it "opens up", in that you can do main objectives in the order you wish as you can choose to explore North or East first. However, the following areas are so bland, generic and oversized, there's little incentive to explore.
Furthermore, story execution is really poor. In the beginning, you are shown that your PC has been branded with "bonds" that supposedly makes him/her susceptible to mind control / posession, and something about a Flaming Aura or Pool of Radiance. Sounds dangerous right? Um actually no. Afterwards, there's no sense of danger or urgency regarding these bonds, it ends up being a convenient excuse for you to hunt down the key items needed for the main quest.