Your adventurer's vacation is cut short when your ship is forced to dock in a backwater town to avoid a storm. You just want to resume your long overdue holiday but first you must find and return something very important to the ship's captain. Along the way you discover an ancient evil threatens the sea port and you as well. Includes a reskined shield guardian that joins you as a henchmen, other custom content, new music, and other toolset created creatures and items.
Note: the module has been unavailable on the old nwvault for several years - http://neverwintervault.org/rolovault/projects/nwn1/modules/601/index.html (snapshot made by Rolo in 2nd half of 2012 or 1st half of 2013) - now is restored here!
Submitted / Updated: 06-18-2003 / 06-18-2003
Category: Dungeon Adventure, Temple-Crypt Adventure, Uses Stone of Recall/Town Portal
Expansions: Works on all versions (NWN 1.28+)
Setting: FR-lite
Gameplay Length: unknown- at least 6
Number Players: Has not been tested for multiplayer.
Language: English
Level Range: While possible for a fighter to start at level one, some of the less robust classes may find this too difficult.
Races: Any
Tricks & Traps: Medium
Roleplay: Medium
Hack & Slash: Heavy
Classes: Any- not tested for mage and thief classes.
Scope: Medium
DMNeeded: No DM Required
Single or Multiplayer: Single Player
Max Character Level: 10
Max # Players: 03
Min # Players: 01
Min Character Level: 03
Content Rating: Teen
Alignments: Any- although best suited for the heroic good types
Hakpak: Hak included in .7z file with module.
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Contents of the uploaded files:
crypts_of_leb.7z - the module, 1 hak, and 1 music file (bmu).
Attachment | Size |
---|---|
![]() | 9.83 MB |
Had potential to be a great mod, but journal entries completed before the quests were.
Unfortunately, this affected the main quest and I had to quit because I got stuck.
Hidden gem.
After I got through the waves of bandits the module really kicked in. Hidden cults, shield guardian henchman.. magma dragon! Beutiful reskins simpy :)
the bad:
typos, more bandits than villagers
some bugs with quests - one showstopper on the very end(locked door) but I was able to jump it with debug command.
Voted 8/10
This mod was good despite one serious issue: Many of the quests updated without being completed, or could not be completed at all.
The writing was good, and it had a lot of details. The author definitely used a lot of effort into making this a richly detailed and in-depth mod. I really liked that the author gave most creatures and bosses custom descriptions. That is something a lot of mod authors forget to do, and I feel it adds a lot to a mod.
Some (most) of the areas were hugely oversized, with repetitive spawns, but area design overall was quite good. After a while I realized that all areas were connected to one central area, but at first it seemed very confusing how I could wind up some place completely different than where I started.
There was so much loot. I started at level 1 druid with the cloths on my back, and got to level 9 with mid-high level gear, before stopping. I could have kept running around in areas, looking for more items, monsters, and potential quest items, but I kind of got bored of it after finding the main quest item too early. It was a very open-ended mod in regards to where you could go and do things in any order. There were also many side quests that all tied into the main area and it's many winding paths.
All in all, I would recommend this to anyone. It was a lot of fun. With some fixing, it would be amazing.