Once the most peaceful of kingdoms Cormyr has suffered greatly in the last two years. Orcs and goblins rose up in unheard of numbers. Cormyr rose to war suffering defeat after defeat. When the crisis had finally passed many of the kingdoms finest warriors, soldiers, War Wizards and nobility were lost, including King Azoun IV himself. With a child king on the throne, Cormyr is slowly trying to come to terms with its loss. However many noble families are on the edge of rebellion, and Sembian interests are trying to covertly take control of the kingdom. Marsember was largely untouched by the war, but many remember its early days of corruption, piracy and intrigue before the Obarskyrs ended its ascendancy. It would take very little for the city to return to those far off days, and its destiny might lie in the hands of a single character, who is about to enter its gates. Extensively updated (6/6/04).
292 votes |
Title | Cormyrean Nights |
Author | Servilan |
Submitted / Updated | 03-07-2004 / 06-28-2006 |
Category | Dungeon Adventure |
Expansions | SOU-1.62 |
Setting | Cormyr in the Forgotten Realms |
Gameplay Length | 8 - 20+ |
Number Players | Single player only |
Language | English |
Races | Any race |
Tricks & Traps | Heavy |
Roleplay | Heavy |
Hack & Slash | Heavy |
Classes | Any class |
Scope | Epic |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 10 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 08 |
Content Rating | Teen |
Alignments | Good or neutral makes more sense |
Reviews
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Interviews
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Attachment | Size |
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![]() | 5.02 MB |
![]() | 59.76 KB |
Honor Among Thieves |
89.6% |
A Dance with Spies Developer Zone |
91.2% |
Eye of the Beholder |
85.8% |
Demonheart - Prelude |
98.1% |
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87.5% |
Prophet - Chapter II - The Century of Sorrow |
92.9% |
The Aielund Saga Act III - Return of the Ironlord |
93.9% |
Lankhmar Nights |
93.3% |
Lords of Darkness 1 - The Fugitive (V3.0) |
90% |
Honor Among Thieves |
89.6% |
Eye of the Beholder II |
87.5% |
Snow Hunt |
90% |
Gladiatrix III - The Hand of Destiny |
86.9% |
Sanctum of the Archmage - The Sight and The Quest |
99.2% |
Gladiatrix |
87.5% |
My commentary - with pics!
Migrated my vote from old vault:
Really like that when I'm injured, commoners react to it.
- typos(in conversations if not prompted otherwise): "Marick?." - Lana; "elvin" - Perugo; "I sees"&"your"(should be "you're") - Nadie; "night"(should be "might") - Pyke; "go"(should be "got") - Buppi Deepockets; "tat"should be "that" - Dane Notter; "This trolls is a scrag" - scrag description; "Vrok" or "Vrock", that is the question, both forms are used ; "Elestras'"(should be "Elestra's") - Celdor;
- War wizard in the war wizard tower advises me to consult the war wizards in.. the war wizard tower...
- random commoner/merchant houses: when loading a game inside such scripted house everything inside may change(chest disappear etc.)
- bruin the bear quest: I can talk to bear and start the quest despite not being anywhere close to druid or ranger
- I could talk to Tania about Lana, when I had not even started Tax Fraud quest
- too many lizardmen(the same group/encounter all over), their cave is too big, encounters are designed to spawn behind you if you took the "opposite" route
- after Earbos is taken his bodyguards do not acknowledge his imprisonment
- Negan does not take her shield from my bag of holding
- at some point in game purple dragons started to ask me to sheathe weapon when I had none in hand(neither my henchmen)
Oh and S P O I L E R added to my class specific list as harper scout specific.
I really enjoyed the story and the characters. The main quest became unfinishable at some point (after part two) and I could not complete the mod. Really a shame, maybe some out-dated scripting?It's obvious that the author put a lot of effort into this mod, and I don't want to vote it low, but I couldn't finish it, and that lowered my overall rating of an otherwise amazing game.
Walk through was necessary for some of the steps to completion, especially of the Memory quest, and of course the Remains. I used this and was able to finish the thing, but wait to do the main quest until the last. You are warned against leaving through the portal for the Adventurers Guild quest, but you can come back and then move on. I like the fact that there can be parallel quests to fulfill, each when you can get to them, or remember to do them that is! Pretty good journal also, but the Walk through is the key.
A very solid Adventure for anybody. Fighting is a bit too easy, a few more bosses, and it would be perfect.
True, on the other hand it gives the opportunity to experiment with less powerful builds, or those you don't have experience with.I love it!
This is a proper City Adventure guys! Strong 8. I would give it whole 10 but the generic NPC's and some interiors in the city are a big let down. Also too many typos and misspelling. "Sheathe your weapon", how frustrating! :P But the freedom of exploration and great story makes up for it. Really good module, i'd put it next to Aielund saga (i'd say it is as good as chapter 2).
This was a well made, very enjoyable module with a lot of freedom in exploring the city and doing side quests, with good variety, good writing, some nice in-built systems, and a satisfying progress curve.
Plot-wise I didn't think it was all that memorable, but still very well done, and especially nice if you're into the Forgotten Realms settings (it's not my favourite, but I can appreciate how the author made use of it). Still, I thought the main quest was a bit of its weak point - it's not bad at all, but it doesn't stand out that much among the side quests either; in fact, I found many of the side quests more exciting, and to me the final Adventure Guild quest felt more epic and extensive than the main quest. But that's not necessarily a bad thing, it also means that the main quest doesn't get much in the way of free city exploration. I was a tiny little bit disappointed though how abrupt the ending of the main quest came, and that you didn't get a chance to go back to the city, identify new items, retrieve others from the henchmen you left at the Adventurer's Guild, etc. It was just like "congratulations, you win" and then the credits. (So make sure to finish all side quests and loose ends before following the second half of the main plot, which, fortunately, I did.)
Keep in mind that it is a very old, pre-HotU module, so the henchman interactions are rather lacking; e.g. they don't go into sneak mode when you do and you can't tell them to sneak either - not even the rogue -, the cleric often tries to cast buffs in melee instead of attacking, even when you tell her to etc. So it might be particularly worth it to play this module with Tony K's henchmen AI mod (which I didn't though, so I can't say how well it works). Occasionally, I had minor issues because fleeing enemies would draw my engaged PC into automatic teleport zones, or because a henchman would cast Flame Stike on an enemy and destroy a placeable that was supposed to be interactive, giving clues, but since I saved often it didn't really set me back. I played with the EE (8193.9) and the only obvious issue I found was one secret door embedded into a cave wall not being accessible, but it was just a shortcut to an area that was also reachable by foot, so not such a big deal. Sometimes I had to peek into the walkthrough, because I had overlooked something (but brownie points to the author for even including one! Very helpful.)
That being said, the above are really the only issues I encountered during many, many hours of gameplay, and that the module is so old makes it all the more impressive how well done and enjoyable it is, all in all.
I rated this mod many many years ago on the old vault as Jfoxtail.
As I constantly return to the best game I ever purchased I thought to recap my comments for newer EE Players.
This mod is a deserving Hall of Fame adventure. In fact the author Servilan was a very early adopter of the Aurora toolset and posted this mod as a bit of an open challenge to Bioware (and to a lesser extent the early community) to improve the story telling vis a vis the Origninal Campaign - with the powerful creative abiity of the toolset. In this he succeeded. The story arc and the immersion into a "large city" at least equivelent to Neverwinter was very well done in the days before SOU and HoTU. It is deep in Faerun Lore and doubly rewarding for fans of the setting.
Once you recongnize the age of this entry - the design choices - limited henchmen - inventories - hopefully you can appreciate what was accomplished when this game was 'new' and many of us played on PCs called 486's before something called Pentium was even affordable (let alone "cores").
If you persevere and play through this entry I think you will find this a rewarding experience for the story telling - plot arc - Faerun Lore and above all the immersion in crowed bustling city with "Royal Intrigue" at the end game.
I rarely give 10 star ratings but this one was truly a gem! The combination of non-linearity, great henchperson interface (I take issue with the above comments on this page!), fine storyline(s) and interesting NPCs with scripting that changes are all what I enjoy in a module. Yes there are some minor issues, but nothing to detract from a fine overall experience. One thing that I will offer as a warning, finish ALL of the minor quests before taking on the main quest to save the King! If not, the game ends with finality and you cannot go back and mop up.
Not sure I can agree with the comments above about a limited henchperson interface and such. With at least 6 choices of helper, each with their own limited gear, storyline and quest, and full conversations, I really cannot remember a better implementation of this relationship. And the fact that you can fully equip them is always a major plus in my book. I haven't seen a nicer handling of this aspect of a mod before, in hundreds that I have played.
This may be an oldie but it has withstood the test of time and is certainly worth a play through. Not sure how I missed it the first time around!
It was the very first GREAT mod I ever played. Had already played Brightwood by the same author, but while I liked it, he truly outdid himself here.
Currently the file wont download, but hopefully I can play it soon!
Just tested and it will download for me. Must be something at your end. Have you tried getting it using the Neverwinter Nights Mod Installer Tool - NIT?
TR
A funny city adventure.