Title | In The Company Of Thieves 1: Grand Theft Otto |
Author | Wynne McLaughlin |
Submitted / Updated | 01-31-2003 / 06-28-2006 |
Category | City Adventure |
Expansions | Works on all versions |
Setting | Ninety percent of the adventure takes place in Port Maddog, a fog-shrouded, lawless port city. |
Gameplay Length | 2-4 |
Language | English |
Tricks & Traps | Medium |
Roleplay | Heavy |
Hack & Slash | Medium |
Classes | Honorable Thieves, Rogues and Mercenaries who like to work outside the law. |
Scope | Part of Series |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 08 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 03 |
Content Rating | Teen |
Alignments | No Lawful characters. Evil characters not recommended or supported. |
Review Others | |
Description | |
Port Maddog, a lawless, fog-shrouded port city teeming with thieves, villains, scoundrels... and endless opportunities. You've come to the city seeking to join The Shadowdwellers, a guild of rogues and mercenaries known for their skill, honor and unique brand of justice. But it is a dark time for the guild. One of their own, a highly skilled 'second story man' known as Otto 'Grand Theft' Cutpurse, was captured while looting the royal coffers. The guild must find a way to break him out of the palace dungeon, and soon. Tomorrow at noon he's going to be executed in the public square. In The Company of Thieves is an inner-city campaign for rogues and mercenaries who enjoy working outside the law, and was inspired by fantasy works like the 'Thieves World' series, the 'Lankmahr' novels by Fritz Lieber, and the 'Riftwar' novels by Raymond Fiest. |
Attachment | Size |
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Nice mod.
As always few complaints:
- no XP for traps, locked doors(there were few only) etc.
- no char export at the end
- doors need keys - so why a rogue, when you cant pick locks?
- when I stepped on conversation trigger it always says everything twice in a row
- almost nothing to pickpocket(only random "drops" from like 3 NPCs in the entire town)
A good solid 8 stars for everything working right, a well developed story and characters to interact with. I felt the town was very congested, with too little space between the different points of interest and hard to determine how to proceed. Finally just happened on talking to the right party and voila! Am going to play the second part now!
The town appears vivid with elaborated details, despite of the fact, that most of the NPC's have nor portrait. The autor doesn't take everything too serious, it was fun to play.