Title | The Castle a.k.a. Under the Banner of the Wyrm |
Author | Adam N. Rorabaugh [later reuploaded by Rome] |
Submitted / Updated | 11-02-2003 / 11-02-2003 |
Category | Dungeon Adventure |
Expansions | NWN-1.29 |
Setting | Unique fantasy setting |
Gameplay Length | about 15 |
Number Players | Requires a lead if multiplayer |
Language | English |
Races | No |
Tricks & Traps | Light |
Roleplay | Medium |
Hack & Slash | Medium |
Classes | Any |
Scope | Medium |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 10 |
Max # Players | 03 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Teen |
Alignments | Good, Neutral ok |
Description | |
I found this module nearly a year ago. It is a gem of a mod that goes from saving a friend to running a castle. Its very well done, and I am reposting it here. I do not know the author, or true name of the series. If you do please advise me! Tales of Celts is mine, this one is NOT. |
Note by Sawark (2015-10-03):
I've compared the original modules and those reuploaded by Rome and found few differences in Chapter 2 & more in Chapter 4 (more precisely: in .are and .git files).
Perhaps Rome slightly modified few areas of these chapters.
Attachment | Size |
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![]() | 1.13 MB |
Some trouble with chapter 4, but the areas are small and right for a linear module. A playthrough at least once.
Overlooked gem I guess :D
linear module, but definitely not a boring one
issues:
- xp scale - received to much XPs I think. Gained lots of levels in short time
- "we" multiplayer assumption in some places, in other single. Solution: use "you"(one stargate pun intended)
- typos - "aventurers" in mordaryn convo(1st module); "powress" in mikhail convo(4th module)
- Mikhail does not acknowledge death of mordaryn and thus the game is broken(use command SetVarInt qaernatalk 1)
- no real ending(I had to open the 5th and final module to see that there was it)
A series of mini-modules that are linked together and autoload, saving some character saving and then startup in the process. I am stuck in the Troll Marshes on the bridge as I am supposed to get a key from my bud Biren in the castle when I do the first part of this quest, and then he doesn't acknowledge it or give the key. That is the end of the mod I guess, because there is no way forward. I tried to replay from a save and go back a few times to the Troll cave and the castle, but nothing happened as it should. Too bad.