Title | The Bitter Taste of Blood |
Author | Jonas Wæver |
Submitted / Updated | 04-28-2004 / 02-02-2009 |
Category | City Adventure |
Expansions | Requires Both Expansions (SoU & HotU) |
Setting | Forgotten Realms (Silver Marches, in and around Silverymoon) |
Gameplay Length | 4-6 hours depending on play style |
Language | English |
Level Range | Player will automatically be set to level 6. |
Races | Choose human or elven if you want the story to make sense. Non-standard races may bugger up important parts of the module (I wouldn't recommend using the CODI Character creator). |
Tricks & Traps | Heavy |
Roleplay | Heavy |
Hack & Slash | Light |
Classes | Barbarians and monks won't make much sense |
Scope | Small |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 06 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 06 |
Content Rating | Teen |
Alignments | I wish you the best of luck staying good (it should be possible... theoretically) |
Gameplay Hours | 05 |
Description | |
You awake from your fevered dreams and find yourself in a vaguely familiar mansion dining room. You don't remember who you are, or who the three corpses whom you THINK you should recognize are. Your clothes are torn and blood-stained, but your skin shows no trace of damage. You pick up a dagger from the floor and cautiously make your way downstairs. In one of the rooms below, something in the mirror catches your attention: You have no reflection! You have become a vampire... Features a heavily modified and improved version of Ercan's vampire system: Drink blood from innocent victims, subdue a person's will to make him an easy target, change into a wolf or a vampiric mist at will, bluff, sneak or kill your way through a set of mysterious and well-hidden locations in the area in and around Silverymoon as you attempt to find out what the hell happened to you. Heavily story-based gameplay. Features 2 possible endings, and a story which forks half-way through the module. |
Attachment | Size |
---|---|
![]() | 10.96 MB |
Having actually played this module to completion to see both endings, I do have a couple of comments about it....
First and most importantly, this module will strip out your inventory of whatever items you have and never give them back. The only solution to this if you want to both keep your stuff and play this module is to use one of those character building modules that has a persistent storage chest where you can save your things. My personal choice for this is Ver 4.4 Beta (non-CEP) of styzygy's Pretty Good Character Creator / Customizer (PGC3) powered by IGIPE. (If it isn't uploaded here already, I'll upload that next.) I'm sure there are other good ones. This just happens to be the first one I found.
Secondly is that while the author stated that "barbarians and monks won't make much sense," I would go so far as to say that anything short of a rogue won't make much sense. You will get absolutely no combat xp at all during this module, instead it is rewarded by reaching certain trigger points and completing quests. I don't want to get into spoilers here, but there are areas where it is just a whole lot easier to sneak around as a rogue to completely avoid unnecessary combat.
so this mod is okay, until the in the tomb where you have to figt your sister (who for some reason is immune to all my attacks)
She's not completely impossible to kill, but she is a vampire thus regenerating a lot plus I think she has haste. The only surefire way I've found to kill her if you wish to go that route is to let your character go evil so that you can use the fangs of the vampire weapons.
Cheat as i always do, and kill her is just two blows. (and i used a normal greatsword +1, only that i was at level 15 heh.)
This module is absolutely worth playing. Funny and well made, in plot, areas and scripting. The only thing that does REALLY not make any sense is that your alignment shifts towards evil every time you drink blood from someone, indipendently who that one is, a thug, a dog, a rat, or an innocent, they're alll the same. I find that simplistic, to say at least.