Title | Beograd v1.4e |
Author | Flaevius |
Submitted / Updated | 12-24-2002 / 09-01-2010 |
Category | Classic PnP Conversion |
Expansions | Works on all versions |
Setting | The setting for Beograd is a mountain border town in winter, based on my AD&D world. |
Gameplay Length | 8 to 12 hours |
Language | English |
Level Range | Recommend beginning w/ 1st lvl PC |
Races | Any (recommend at least 1 non-human) |
Tricks & Traps | Medium |
Roleplay | Medium |
Hack & Slash | Heavy |
Classes | Any (at least 1 rogue recommended) |
Scope | Part of Series |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 08 |
Max # Players | 04 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Teen |
Alignments | Good (Note: chaotic alignments will be tough as it is generally city/law oriented) |
Description | |
The Ward of Beograd, Tadeus Obushan, has allowed one member of each serf family to leave their farms and join with a trades guild or to take up legal conscription. This was necessary because the roads between Beograd and the Vorgal plains have been set upon lately by goblins, and trade has been choked off. With no tradesman skills to speak of, your choice is clear. You set off to Beograd and camp outside of the city gates to await dawn. You hope that the early October flurries aren't a bitter indication of what is to come... Just before dawn you are startled by the sound of boots on stone. You stir from your rest outside the city gate to see twenty or so men march south, back the way you came. Beograd is the first of a series, and is designed for solo or group play (non-PvP). There is lots of hack & slash, with numerous quests. NO HAK FILES REQUIRED. Check the help file for tips & extras. |
Attachment | Size |
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![]() | 2.66 MB |
Here is part two: https://neverwintervault.org/project/nwn1/module/ascension-hall
Lawful good gets more quest x.p but chaotic is more fun(fewer penalties
)
I have to say I only played like 1/4 of the mod because I couldn't force myself to continue playing.
Pros:
+ Lich-looking dude with a bow
+ some interesting area design
Cons:
- again area design: too big farms area, lots of backtracking.
- little too many goblins, they respawned and respawned like mad - city should have fallen to them long time ago only for the added weight of 'em..
- magical resting tent(resting is limited in the mod) only worked once for me and after that, the wand(tent-porter) didn't teleport me.
- single player(like me): don't play it alone, the mod assumes u are in a group.
- one floating desk in "vywern's perch"(placeable in the air)
- animal cruelty : dog fight the obushan guards - sholdn't they be the same side technically?
- farmer run from foothills area being chased by a goblin(it's random bug I think) and doesn't appear on the other side of the transition(the same goes for his dog that is following you or the guard found wounded later on, except they both should follow you...)
- dele boy quest is broken: the boy runs to the stream(and gets killed from icy water) before I have a chance to talk to him, and my journal assumes I ordered him to go home?
- thou shall abide law: o rly? why rogues(chaotic of course) get lesser rewards from quests? Besides you never know where you can steal and where you can't. Besides you can steal gold with absolutely no consequences. Oh and one human corpse is triggering that I shouldn't steal from house, sth is not quite right...
- rogue is reccomended... well yeah if you or someone in the party isn't a rogue u won't complete quests and all traps(respawning), doors(non hackable) and blah blah.
- and last but not least: the difficulty! If you are single player you shouldn't go 1lvl. Well you shouldn't go any way(not that the mod mentions it, but..). If you are a rogue make a suicide roll DC100. Critters are always too many and too powerful for you.
Oh and remember that I have not played the entire mod..
I absolutely agree for what concerns about the difficulty. Playing with a first level paladin I had to reload very many times; that's ok, I love the challenge but then I met a wandering bear next to a house whose owner is running scared.
I am at the 40th reloading with the fight with the bear hoping he will fail the next attack roll in order to allow me to run away and try to rest somewhere else. Definitely bring at least a level 2 fighting character.
I will continue playing when that roll gets ok for me...
And finally that roll succeeded... the mod is always very tough and I found a little bit too much to take cold damage for crossing rivers on foot, even though I liked the idea. A damage like the one you get from caltrops would have been in order.
At some point you get a henchie-like character but just acts on his own so that he won't follow any orders at all.
Got nothing against respawns but with the difficulty I found here that was maybe too much.
Needed some fixing but showed some potential: liked the idea of the thugs in one district with guards ready to intervene till the market is up and running at dawn.
Worth a try but at least at level 3 melee class.
Nice module. Was able to play through with no issues or need for a walk through, unlike the second installment. Thanks.