Tales of the Unknown: The Bard’s Tale
A Complete Remake
· 23 Years of daydreaming
· 18 Months and 1000 hours of development
· Hundreds of hours of playtesting
· 6 Dungeons
· 1 Town
· At least 45 hours of game play
· A dozen henchmen and one to four players - that's you!

In 1985, Tales of the Unknown: The Bard’s Tale was released for 8-bit computer systems like the Apple 2 and the Commodore 64. But for two decades, the streets of Skara Brae have fallen silent. Now, thanks to the Aurora Toolset, Bioware’s Neverwinter Nights and eighteen months of development, you can finally hear the rest of The Bard’s Tale.
Ever wondered what Roscoe’s last name is? How did Garth come to own his equipment shoppe? Why is Kyleran sitting alone in his tower, apparently besieged by monsters, while the town wastes? And most of all – why is Mangar waging war against the town of Skara Brae?
Finally, the answers to all these questions and many more have been found.
Come relive the mystery and the adventure of The Bard’s Tale, as you’ve never seen it before. And don’t forget to pick up a Flame Horn if you can find one!
Please look over the PlayerReadMe and for those of you interested in writing Neverwinter Nights modules, have a look at the MODerReadMe.
There is no hak pak for this module. You will need NWN, SoU and HOTU to play or the Platinum edition. You will also need patch level 1.68 or later.
Files:
· ReadMe.zip – contains all of the readme files (Player and MODer)
· Tales of the Unknown – The Bard’s Tale.zip – the module in ZIP format
· Tales of the Unknown – The Bard’s Tale.rar – the module in RAR format
If you find problems, please don’t hesitate to let me know about them, either here in the vault, or at agmorion@comcast.net.
NOTE: You do NOT have to be a Bard to play, you can play ANY class you like.
NOTE: I have added a FAQ and Buglist to the available files. I will update these as often as possible as new information becomes available.
NOTE: Please bear in mind this is a remake of a very old game and therefore leans heavily toward “hack n’ slash”. Role-playing and character/NPC development is all new material to the game.
Thanks, and have fun.
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Love this one (and the original Commde/Amega vers the most!)
*Randomly assaults post with classic artwork*
Thank you. I never got to playing it, unfortunatly. Also, thanks for the help since I have just tumbnails.
I still have my copy of Interplay's "The Ultimate RPG Archive" featuring the OG bards Tale 1-2-3 and bard's tale construction kit, that came bundeled as a package, on a CD ages ago, with other Interplay classics like Stonegate, Mad-Dog-Fargos Pre Fallout Wasteland, Ultima Underwolrd I and II, Dragons Quest (also bards tale 123 engine), Might And Magic World of Xeen (Lands of Xeen + Darkside of Xeen + Post Endgame Bonus Dungeon) and of Course Wizardry Gold :)
Definalty a classic gaming bargian bundle assuming you u can still grab a copy on ebay for under 20$..
(and if you know how to set up DOSBox, of course)
GoG also still sells it's bard tale package for $9.99 too: http://www.gog.com/news/release_the_bards_tale
Bards tale was the first CRPG to have an assassin class, and boy were those crits deadly...
(even more so than the 1ed AD&D or rolemaster assassins, if thats possible)
the original C64 version must be somewhere in the dungeons 15 feet below me! Huh
there is a very good game compilation to buy, best to play on your dad's old notebook :-)
- typos: "insentive"-Thermin; "mecenaries"-Grag Amuu;
- mundane adventure with stock NPCs, critters, overly large areas, repetitive combats, containers on the streets
- hakless
- attacked kidnapper gnome (Perom) via conversation option and enitre town turned on me
I had high hopes for this one but alas I stopped playing after couple hours. Initial area was nice but then I hit the neverending city with 15 points of interest of which the same looking inns would make up half. Then there was the houses overrun by critters - except that evrryone looked the same. 97% of fights were with stock critters.
loved
Brought back a few memories