Title | Barbarians at the Gate |
Author | Mark |
Submitted / Updated | 07-17-2002 / 07-18-2005 |
Category | Dungeon Adventure |
Setting | Forgotten Realms |
Number Players | 1-4 |
Language | English |
Level Range | Solo 16+, Multi 14 (min) |
DMNeeded | Occasional DM Needed |
Single or Multiplayer | Single Player or Multiplayer |
Max # Players | 04 |
Min # Players | 01 |
Content Rating | Teen |
Description | |
You enter a small village, and soon learn that they have been victims of relentless raids from the barbarians to the North. They beseach you to assist them in vanquishing the maurading barbarians. Perhaps this will allow you to once again prove to yourself that your skills are formidable and your name listed among those heros of the Sword Coast for evermore. Module includes 6 unique henchmen to choose from, respwan on death temple (cleric sends you back to death spot), 4 quests, 6 main areas, unique baddies, and an extra special bonus level that Diablo 2 players might get a chuckle out of ;-) I tested this module solo with a level 19 monk and it was hard but not impossible, I also tested multiplayer with a level 14 druid and level 15 fighter, also tough but not impossible. Expect 1 1/2 - 2 hours gameplay. |
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played this already; forgot to vote
Short and simple. Optional ending was somewhat interesting for upper level PCs.
Pretty good. Lots of good loot. Challenge felt right to me. Nothing to complain.