Title | Aribeth's Redemption Chapter 2 |
Author | Daniel Muth |
Submitted / Updated | 02-14-2007 / 06-19-2009 |
Category | Official Campaign |
Expansions | HOTU-1.68 |
Setting | Underdark and the Mountains |
Gameplay Length | Length depends somewhat on decisions made by the player. |
Number Players | 1 |
Language | English |
Level Range | 18-21 |
Races | Any |
Tricks & Traps | Light |
Roleplay | Heavy |
Hack & Slash | Medium |
Classes | Written for Paladins, but any male should work |
Scope | Part of Series |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 21 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 18 |
Content Rating | Teen |
Alignments | Lawful Good, Lawful Neutral, Neutral Good |
Gameplay Hours | 05 |
Description | |
This module is Part 2 of a continuation of the Official Campaign for male characters of good and/or lawful alignment. Lady Aribeth de Tylmarande has been convicted of dereliction of duty for allowing herself to fall under the spell of Morag and is now banished from Neverwinter. She must perform eight heroic deeds to be put right with the Church and the Lords' Alliance. You have joined her on her quest for redemption. Together, you completed the first two quests. |
Attachment | Size |
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aribeths_redemption_ii.rar (3782) | 646.33 KB |
First was ok.... but the second.... omg! Just the references and the ending.... definitely one of the best moduels out there. Has to be.
Some QA:
- typos(in conversation, if not prompted otherwise): "lcation"&"with what with what" - Valas; "attampt" - Hurinion; "Si r" - Iphingia; "theri" - Norfin; "Tullykin.It" - Mayor; "Ladychooses" - Drugo; "succomed"&"furute"&"that i should"&"youfor" - Ari; "humerous" - Tamina Senneseph; "noght" - Merugo Tildennyskin;
- no stone-to-flesh spells/items
- some containers are empty
- no black market
- 2 instances of Boigrin Vickle in Tullykin
- family ring description is strange
- Willando uses female hench dialogue
Still some typos, as Werelynx mentioned, but Chapter II is better than the first one. Even if the story is linear, it's really enjoyable, and well-balanced.
Definitely worth it!
Excellent effort! I thought I was stuck inthe Rakshasa cave but picking up some treasure in the middle got me back out, somehow. Aribeth was a bit under-powered from a weapons standpoint, and there were few good bastard swords to give her, basically none that were much better than what she had. I did not realize there was an Elven Smith that would upgrade her sword until I got to the end, and the narrator tells you to take her sword if it got improved! It would have been nice to know this, and where this guy was, a long ways back!
Thank you for this involved and sweet module set. I will now play III and see hwo things ends up. I always liked Aribeth...
Played this set again after 3 years and loved it! Aribeth will always be my favorite gal, so that gets an extra star right from the get go! The oft told storyline is developed very nicely here and areas are full of combat and interactions. I will admit that the conversations could be very tedious and involved, but I guess that is the price of admission, as they say. I had brought in some gear with my paladin/fighter PC so was able to outfit the two of us adequately. Not a lot of great custom items in any of the three parts.But there were two Smiths that could do some minor enhancements, albeit for a whole lot of GP!
The first two parts were my favorites, the third not so much. It almost seemed to be written by someone else? There were very convoluted quests (Ostlers and Sune, anybody?). I lost my custom armor when I first slept at the Heiress place, and woke up without it. Then I lost my Bags of Holding at the beginning of the Ostler Desert venture, with no option to empty them out as mentioned. Did not like having to go forth with inferior equipment, although I do not usually mind being stripped for shorter quests in other mods.
Nice to be married to my lady love, but the last installment was inferior. Found the way forward for the Dragon Quest by reading the Walk Through. (Check the barn closely!) But no way to go further South to Waterdeep on the riverboat, so that quest was not to be completed! a bit frustrating, but still the overall effort was terrific!
Same, but better.
Wonderful! :-) Onwards, once again, to Chapter 3!
Stuck! After I give the Drow restoration potion to Valas, and he tells me the restoration won't happen until I have been deeper into the Beholder Caves, I do this. then, when I come back after clearing the beholder caves and rescuing the 3 captives, Valas has disappeared! I fight the spiders that have been created from the restored Drow, and the other Drow tell me to talk to Valas, but he isn't there. I have looked around inside and outside the cave but he has gone. This means I can't complete the Drow Restoration quest, and therefore I can't complete the module. I also cannot find the surface elves that Aribeth tells me she has seen later on in the module, they are not on the map anywhere.
Update: After reloading from a saved game (having to backtrack a bit in the process), the surface elves are now present. Still no sign of Valas however. I was able to progress and complete the module, but not the drow restoration quest.
I enjoyed this, but perhaps not quite as much as part 1, mainly due to that it wasn't always obvious what I needed to do or where I needed to go next to advance the story, unlike part 1 which was pretty seamless in moving along from one section/quest to the next. No stone of recall, meaning a lot of repeated running backwards and forwards, especially in the beholder tunnels and at the temple area near the end - the stone would have been nice to jump back to Tullykin or nearby when doing the various quests during that part of the story for example. The missing Valas stopping that quest completion was a bit annoying. Fights with the beholders were on the tough side in my opinion, since my character (with Spell Resistance 16,which I think is above average) still kept regularly getting zapped down to my last few hitpoints by their magic rays. I didn't find the elven smith. On the other hand the plotline was a great one, the module generally had a more 'epic' feel to it than part 1 and the ending really delighted and moved me, leaving me eagerly looking forward to part 3.
Experienced this same issue with Valas. zfixed it by loadin a quicksave just before I enter the room with Valas and then rushing straight to him and killing the hostile enemy that appeared.
I certainly agree with simonscales! I have a similar problem and will have to redo the module from scratch! With most of the things that I did in the first chapter of this series, I had to repeat the actions a second time in order to get the desired results.
Hmmmm,, for some reason I cant open the back door of the Beholder cave,, though I have been told about it... Grrr I suppose I have to run back for the umpteenth time.. All the times I have played this it's the first The door is an issue.. I always hate running back and forth in this area/.
Never Mind,, I forgot You Bash the door lol
Good story rate 10/10
This was a fantastic mod! I basically binge-played it over the past week or so! While some of the dialogue was a bit long, the storytelling was top notch, and the gameplay was addictive. Thank you for building the series!!!!
Thank you for making this modules, enjoying it most of the time. My review:
https://forums.beamdog.com/discussion/82259/finished-my-first-playthroug...
A grwat continuation of quite possibly the BEST series of NWN modules.
I did learn one humbling lesson from this: Don't Attack The Cows! Made it nigh impossible for me to progress the story / quest lol.
EDIT:
I think the cows were named Roches or something. Killing them made the townspeople hostile to me lol.
I finished this module today and I enjoyed it a lot. It was a lovely continuation of the storyline. I especially appreciated that there was more choice in terms of dialogue response this time. They all basically meant the same thing, but it felt a bit more personalized to be able to choose. I also enjoyed the opportunity to establish my character's backstory in dialogue and how it carried through conversations in the module.
(It also made me really curious to replay. I didn't choose the "son of the bhaalspawn" option, but I'm intrigued to see how that might have influenced later dialogues with particular NPCs. Especially if I were playing as a half-elf or half-drow...)
I did think the Underdark segments felt a little disconnected with what came before and after. It was a fun interlude, but definitely an interlude. The temple quests at the end were very good, and I laughed at the gelatinous cube herders.
I'm not sure what I feel about the offer made by the Hieress at the end. I think I would have liked the opportunity to turn it down. But I do appreciate that it might have spoiled an otherwise happy ending to the romance.
I also wish (and I know this is more about Aribeth's Redemption III than II, but it comes up here) that there was a way to make Aribeth choose her own path rather than push the choice onto the player. I understand of course why the module author chose to do it that way, but I felt like Aribeth was abrogating responsibility by passively going along with what her husband-to-be decides for her. (If her new career doesn't work out, then it's someone else's fault because someone else made the decision, for example.) It didn't really fit with the overall redemptive theme, in my opinion.
That said, I do rather like it because it allows me to look at Aribeth as a character who still has some significant flaws. (Likewise, when they discussed honor, Aribeth seemed to reject my character's opinions until he said what she agreed with. I remember saying to myself "and here is where Stephen and Aribeth would have their first real fight.")
Overall, I enjoyed it a lot and am looking forward to finishing the storyline.
Kalinara, much thanks for this. My overall intent in this module would not count as particularly suble: Aribeth is in some sense reliving, by literally entering the depths of the world she inhabits, the low points of her previous life. The difference this time around is that your PC is there with her. Instead of madness and despair, she has you. It's essentially intended to be a sort of therapy session in which you're the doctor, convincing her to see things differently and find some hope in her life. She meets people who live lives of joy in the depths and helps out the driders (if you're familiar with BGII, their leader is supposedly Viconia's brother - if you pick the bhaalspawn option in the previous dialogue, he might be your uncle, though I give the associated dialogue criminally short shrift), but ultimately has to look at where her life has gone to this point.
That's the point of the section where you all go to the battlefield to see the dead and enter the shadow dragon cavern. The death and tragedy are reminders of her failings and she remarks on them as such. You then climb out of the depths only to meet the orcs who go on and on about how she has affected them and you two have to respond. Orcs are orcs and you see how the situation shakes out. Aribeth has caused these folks all the harm she has any interest in causing. Again, the point is for her to revisit her life to this point with you in tow as a way of seeing it anew and understanding that she can, by sharing a life with you, overcome her shortcomings.
I would certainly plead guilty to this as a hokey plot device. I'm not prepared to dismiss it as an interlude, though I guess I can see how it would have that sort of a vibe.
I heartily agree that the business of having you choose Aribeth's future career is more than a little ridiculous and unrealistic - and a bit of bad storytelling on my part. Mea culpa. My wife would surely consult me on such things but would certainly never leave it all up to me in so passive a manner (I might well love her less if she did). Touche.
Thanks again, DWM.
I see what you mean about the underdark section. I'll have to play it again sometime with that perspective in mind and see how that influences my read of it. It might be fun to do so with a Bhaalspawn-spawn character. (Especially given events in Chapter 3. :-))
Lovely!