Title | Aribeth's Dilemma 3.6.1 |
Author | poltava |
Submitted / Updated | 04-05-2008 / 07-19-2008 |
Category | Official Campaign |
Expansions | Requires Both Expansions (SoU & HotU) |
Setting | Neverwinter and surrounding area |
Gameplay Length | Length depends on player choices in-game. ~6.5 for full game. |
Number Players | 1 |
Language | English |
Level Range | 1 to 5 or 6 at end |
Races | any, human preferred |
Tricks & Traps | Light |
Roleplay | Medium |
Hack & Slash | Medium |
Classes | Any, works best with paladin |
Scope | Part of Series |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | Any |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Teen |
Alignments | Good. Neutral will have choice to make at start, evil will have a *very* short game. |
Gameplay Hours | 06 |
Description | |
This version updates prior releases, hopefully eliminating the intermittent, if infamous, hall bug. It also addresses player concerns for improvements and fixes, especially the city gates bugs. Overall, this takes the original Prelude and expands the story line, adds areas and adventures, gives Aribeth a second suitor (you, please play as a male), and provides a reason a level 1 PC would get a personal invitation to the academy (PC is a U.S. Navy vet). Note: This module has explicit Christian content. |
Attachment | Size |
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![]() | 3.51 MB |
I got as far as the tree "Abusso", then the module went to the credits.
The author:
Savickster:
Well, perhaps you tried playing the module with an evil character, Savickster?
Can't remember.
Well, I guess nothing prevents you from trying it again. Perhaps it would be smart to make sure you start this module with a non-evil PC. ;)
..and probalby of 1st level.. which ain't gonna happen. ;-)
I hate to be negative, but this was just awful for me.
You go though some rather poorly written "click to continue" dialogue, where you finally get a choice. You choose wrong, and it is the end. If you continue, you might be "rewarded" with a copy of the bible (not something Torril related, the Christian Bible - it even lets you know everyone's favorite Paladin of Tyr's favorite passage from a religion incompatible with her own).
You learn (though your own text when talking to an Aribeth clone - one that travels with you because if you are level one, you need to hide behind her) though your own text that you are retired US Navy and 54 (I think).
After refrences to Billy Grahm and other bits, the most satisying part of the mod was removing it from my NWN folder, and then wathcing it vanish when I deleted it from my recycle bin.
Different mods for different people, I guess. If you like Christanity in your Forgotten Realms, and don't mind fourth wall breaking, and like a story more than roleplaying, you might enjoy this.
I did not.
As there's a clear warning about the content, why play and troll?
Any one know if poltava is still modding? I recall playing this more years ago than I care to remeber and always wondered what he'd do with chahpter one. It was an interesting idea anyway.
His last comment was 4 years ago: http://neverwintervault.org/rolovault/projects/nwn1/modules/5724/index.html
Well I think with the old vault dead it's unleky we'll see anymore of this. Bit of a shame really but oh well.
With the voting guidelines gone, 8 out of 10 stars is my best guess. This module was clearly done by a beginner but somehow the story hooked me. In spite of the technical hiccups and occasional breaking of the 4th wall, the over-the-top-yet-optional equipment, I played at every opportunity I had. Which for me, is a huge compliment as I get bored very easily with the vast majority of the the modules I've tried to play.
Be forewarned: You must play a male human Lawful/Good paladin as ... a 54 year old retired sailor who won the congressional medal of honor during the vietnam war and a professed Christian. Think of this adventure as "A Massachusetts Yankee in Lord Nasher's Court."
Also, until you get to Neverwinter the adventure is a bit hokey. But once you're there, it gets interesting. I'll try not to spoil it: There is one scene where you confront Desther and Fenthick and it is priceless!
I enjoyed this module and would have liked to continue until the end. but I could not leave the Castle after meeting with Lord Nasher. I tried talking with Aribeth, (who I always will love!) and besides some conversation still no way out. Virtually all transitions in this game were non-functional, which was a bit offputting. The religious overtones were annoying but we were warned ahead of time about this aspect. Aribeth was a good henchperson, although you cannot access her inventory and thus is a bit limited by that. All in all a fine effort, just not sure what I am missing by being stuck? I am playing a girl Paladin/Thief/Fighter just to PO the author! Some negatives were the overly complex and confusing insides of the Academy, with dual purpose doorways/transition points, resetting areas, conversations that can and will be repeated, like in the stables! You really have no guidance as to what to do next and end up wandering about the academy's three floors, the grounds and the two areas of the town.
I still liked it, with all the negatives! That is saying something!
If you can get past the constant bombardment of Christian values and allusions, this was a very well done adventure module! I ran into some spots where you could get crosswise by doing things out of order, like the mine and search for Veran. If you look for Veran first, as I did, you can miss the mine and not get the correct conversation with Veran when you finally run him down. I reloaded a Save and all was right. I also had a problem in the Academy after the gradualtion ceremony when I tried an incorrect door, lost Aribeth's Key, and then was not able to progress down the correct corridor. I replayed this and made sure to not try anything but the large locked door, and then everything worked. The whole replay of the Academy section of the Original NWN was a bit annoying as I really didn't like the way that played back in the day, and here it was virtually a carbon copy!
I am now stuck after getting the kid's medicine, where all seemed to work during the quest, but you are left with three options for resting the night. I tried all three, worked through all the conversation branches, and nothing happens to further things along. I reloaded and tried again, with the same results. Not sure what I should do, or if it is truly broken, but I am just standing there looking stupid! And not getting anywhere with the chicks either, which was hard to take!
For a supposedly Christian/religious themed module there was an overabundance of sexually charged interactions with attractive single women! Not sure why I noticed this, other than the inconguity with the professed piety, but I think there was a real preoccupation with these scenarios. It was kind of cool, I certainly do not mind a bit of flirting around and innuendo, but here it was just a bit ironic!
All in all a nice module, but I think it may be broken after the dinner party and kid's medicine quest. Too bad as I am always a sucker for Aribeth (and her buddies!).