Title | Anchorome |
Author | flyingaquarium and Anchorome Team |
Submitted / Updated | 10-11-2006 / 10-12-2006 |
Category | Persistent Worlds |
Expansions | CEP-2.00 Requires Community Expansion Project |
Language | English |
Single or Multiplayer | Multiplayer |
Max Character Level | 40 |
Max # Players | Any |
Min # Players | Any |
Min Character Level | 01 |
Gameplay Hours | 60+ |
Description | |
The last Anchorome module as running when flyingaquarium retired as server admin. This module uses CEP 2 and CTP 1 sets of haks. Last I recall the henchman and rideable horse scripts needed some work but most everything functions well. |
Attachment | Size |
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![]() | 4.07 MB |
A persistent world as it states, but had some fun as a single fighter, although areas could be a bit underwhelming. The city has some adventures to do, with the Fight Club being tough and complicated for little reward, but once you finish things up there you head out the West Gate and explore! So many areas that just seem to go on and on. Little idea what to do most times but still there is combat and some interesting settings. Try it but be prepared for a long effort! Stores are pretty minimal, no henchpersons, and XP is quite limited. Max I saw was 200 XP for a Boss, and you get paid the same amount of GP, which is a bit weird but unique. So leveling was slow. The journal is not of much use and there is no Walk Through to explain some things like the Radiant Sword guild. At level 11 I was not worthy of their attention! Still, fun for the most part and a whole lot of work, so 8 stars.