Title | Ancestors of the Realm |
Author | indy |
Submitted / Updated | 05-12-2003 / 05-18-2003 |
Category | Dungeon Adventure |
Setting | The Realm |
Gameplay Length | From 3 minutes to several hours |
Language | English |
Level Range | I can complete it with my level 10 bard if that's any indication. |
Races | Any |
Tricks & Traps | Light |
Roleplay | Light |
Hack & Slash | Medium |
Classes | Any |
Scope | Small |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 12 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 09 |
Content Rating | Mature |
Alignments | Any |
Description | |
It's a pain having to run things, but someone's got to do it. A castle, staff, stable, farm, diplomats from neighbouring realms and uninvited guests, where will you find time to hunt? And just what have your ancestors left for you to discover in the far reaches of the realm? |
Attachment | Size |
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![]() | 16.51 MB |
No direction on what to do. NPCs didn't start dialogue to start quests... no map pins either.
Played it really long time ago, back when I did not even vote on content.
What I remember it was nice, open, free-roam module based upon character being the owner of the lands.
An original premise for a very well executed module. An underrated gem.