Title | Amulet of Zeran v2.2 |
Author | Mark 'BloodKnight' Iradian |
Submitted / Updated | 09-29-2002 / 07-20-2005 |
Category | Dungeon Adventure |
Expansions | Works on all versions |
Setting | None |
Gameplay Length | 20+ |
Number Players | 3-4 |
Language | English |
Level Range | All characters *must* start at level 1. You will be given a random number of gold |
Tricks & Traps | Heavy |
Roleplay | Dependant on Module |
Hack & Slash | Heavy |
Classes | A variety of classes should be used before venturing into the dungeons. |
Scope | Epic |
DMNeeded | No DM Required |
Single or Multiplayer | Multiplayer |
Max Character Level | 01 |
Max # Players | 04 |
Min # Players | 03 |
Min Character Level | 01 |
Content Rating | Teen |
Alignments | Alignment only affects certain magical items you can wear. |
Description | |
The purpose of this module is to be a tribute to all the old school hack-n-slash RPGs such as Dungeon Hack, Bard's Tale, Wizardry, Might and magic, Nethack, and Demise. The basic concept is a party goes inside the dungeon, kills stuff, goes back out and buys things. What makes this module unique is how teamplay is required, not an optional trait, and how each dungeon level is different from each other (e.g. underground forest). If you want to play a module that you will remember, that is a challenge, that is long, and want to relive the days of co-op gameplay with your (drinking) buddies, then you have found the perfect module. This dungeon crawler has 21 dungeon levels with new creatures, traps, treasure, and puzzles. |
Attachment | Size |
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![]() | 4.51 MB |
Pretty nice leveler with some innovative touches. No henchpersons but plenty of stores and merchants around and through the levels. So many traps that I just stopped worrying about them and took the punishment, healing up quickly with my regen.
It took me a while to figure out how to get and use the Recall Scroll function (buy levels at the Adventurer's Guild, trap door in the Temple) but other than that pretty straight forward. So 20 levels of very large areas plus some quests thrown in by the Adventurers' Guild. Spoilers:
I am stuck on Level 11 at the locked gate to the Level 12 transition. I was not sure how to flip the levers in the room at the south end of the area, so all four got switched. The door is still locked, and it doesn't look like there is any way to go back and reset the levers, even if I had an inkling as to what to do! Anybody know how to get by this annoyance and indeed game breaker? Thanks for anything.