Greetings for the players and builders who are giving me some feedback or even following the module building: Aramir (The Paladin), Proleric, Monra (Ramon), cloudmax, BowShatter, ABJECT_SELF, E_H_Bonner, Trinital, Tarot Redhand, ngc7293, Greenman6220, ramalamafizzfaj
Comment here I'll update your name into the list above :-)
" Your feedback is the air I breathe "
1. Status: Version 14 (fourteen), beta - some bugs founded and fixed. If you do not report I will not be aware of the bugs.
1.1. Requeriments: Amnesia-Cap-1_beta_v14.mod + amnesiav14.hak
2. Synopsis: You wake up in a unknown house and you do not remember about yourself, apparently suffering some sort of amnesia. There is a mystery in this village involving other people found in the same condition as you. So you need to discover what has happened to you.
3. Introduction and main credits:
Welcome to my first module: Amnesia, Chapter 1
Firstly,
Credits to: Blackdragon (Sandro Rozzante), Cruzader (Michel Fortes), WhiteTiger (me: Sandro Michel).
Currently I'm the only one who is working.
3.1 Extra credits:
- Taverns' Dice roller game: credits to Quillmaster the creator.
- Taverns' Blackjack game: credits to the module Village of Oakwood.
- 04 areas exported from the module Noturnos. It's a nice Crypt pack, I just did some customizations.
- ripped itemcost.2da from Community Patch Project.
4. Module's tips (something you may know about the module):
Instalation: Drop the files to the nwn folder.
(a) This module has a lot of secret areas you can discover.
(b) You can use all classes.
(c) You can play alone or multiplayer.
(d) This module has three difficulties. If you will play alone, set the EASY or you will die.
(e) Caution with containers. Some NPCs can be bothered and attack you. Be invisible to open some.
(f) Caution with Doors with color purple. If you enter its better to be invisible.
(g) Caution with the traps. ***Even if you are the trap maker, be careful: they can hit yourself if you walk by them.
(h) Some creatures sleep at night and you can kill them more easily
(i) In the day time you can rest normally pressing R. You just need to wait about 5 minutes each rest. If you are still sleepless wait the time complete.
(j) At night you need a Kit for Campfire to rest or a Camp to Rest - you can buy at the taverns or other specify store.
(k) You can have henchmen (maximum 1)*. You can level up your unique henchman. If he / she / it dies, you need to pay for a new one.
(l) When you are walking by the road you can find "robust" creatures that have more HP and its more powerful.
(m) You also can find "poor" creatures more easily to kill.
(n) When you die you go to a spiritual area. To get back to life its necessary a plot gem. So you need to do a quest to each death. Do the quests!
(o) You will go to the prision if you were killed by a NPC (only when you return to the life).
(p) About modifications in the spells, feats, there is nothing important I need to speak, there is about bug preventions only.
(q) Your player character will be strip at the begin.
(r) To collect raw ore material you need or 2 rank in Craft Armor or 2 rank in Craft Weapon.
(s) You are free to attack plot npcs and whatever you want to do, pick pocket...
5. Languages available:
- English (default).
- Portuguese (opitional).
Note: report translation errors
6. Note for the portugueses / BRs: If you speak portuguese, please download my custom dialog.tlk or set Spanish into your dialog.tlk.
7. Final considerations:
Please comment about it.
E-mail: sandronejm@gmail.com
TAGs for easy searching in google: BRASIL, BRAZIL, PORTUGUÊS, PORTUGUESE.
Attachment | Size |
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Welcome to the world of module building. Just one little thing - all 3000+ modules on here are free...
TR
Thank you buddy
Thanks for contributing this!
Like TR said, The Vault does not allow for paid content at all. Excited to try this out.
Nice comment Trinital it looks like I know you from somewhere.
Sweet. It's been awhile since I've played NWN1, maybe I'll start again with this one!
Also, it would be better if there a short introduction or synopsis in the description to entice players to find out about the story or have a brief idea of what they'll be going into.
Hey BowShatter good to have you here.
The synopsis was add that was a good tip.
Please test it and send me more tips things you like and things you do not like I'm working to the next update.
Thank you buddy
I found a few serious bugs that makes it difficult to progress in the game.
First, getting reduced to Near Death and very long Spell Failure every time I load a save file. I understand that this is meant to prevent exploits, but getting brought to Near Death requires me to use a potion or kit to heal myself which is a waste. Also, the spell failure lasts too long. You mentioned something about saving only is secure areas, but there is no indication whether an area is secure or not.
Second, I receive 100 XP and a Plot Gem every time I load a save file. If I abuse this bug, I will not only be able to level up for free, but also gain unlimited lives.
There are also mislabelled NPCs, such as the Henchmen Dog having the name Parrot instead, as well as many generic NPCs having very long names, such as "Beggar... Do Not Kill Me" and "Fisherman, works for...".
Your comment is improving my game. That's on the list to the next update and will be there.
I am doing this module for the people of here (and not for me) so I'll work on things you ask me.
Unfortunately I understand if you do not play it anymore because of this (and I agree with you buddy I would do the same).
I'm opening my mind to new ideas, I can't give you a perfect module, but a playable will be available soon.
I'll still be glad to resume playing once you fix the loading save issues. It is not surprising for first modules to have issues. My first module on the Vault was an utter mess.
Not because you had problems with your first module it would make me happy because I had the same, but I know you were trying to be friendly it's ok.
Done the module is updated to version two, bugs fixed, hard translation and some minor updates.
Nice! I will go give this another run again.
Okay, enjoy it
Been playing again for a bit and I'm really liking it so far. Just gotta find a torch somewhere.
What is the Armor of Goblin for? When I activate its unique power, it just disappears without anything happening.
Good to know, I'm so glad you are enjoying :-)
Hmm... For a torch did you pick up them into the Joao's closet?
About the goblin's armor there was a unecessary item unique power activate on that, thanks for repporting, that was removed.
I'm updating this as far I receive the bugs or tips
I can't believe I missed his closet the first time, all that free stuff!
I'm guessing the Goblin Armor is just to sell then? That's what I have been doing with them.
Currently playing on the v5 with a Strength Dual Wielding Ranger
By the way, you should add details about possible Alignment Changes from actions and whether Animal Empathy (Talking to animals) is accounted for in your mod description.
Nice BowShatter, I just realized that it makes sense with your nickname.
Glad for sending new tips, it's already done at the version 6.
Keep selling goblins armor, they are not useful
I was going to mention the Bad Strref on certain armors but looks like you got them already nice! You might want to take a look at the Black Market shop. Some of the Armor Types don't make sense for their class. For example, Rangers will usually only wear light, rarely medium, but the Ranger Armor in the Black Market is heavy armor. The Cleric grab being clothes is bad too because clerics usually will wear heavy armor.
Also, I noticed that weapon progression works from basic (Copper) to 4 bonus damage (Gold) for every weapon type. However, the bows still remain with Attack Bonus progression from +1 to +4. Is this intended? In addition, wouldn't this make Damage Reduction extremely hard to pierce? I fought the Goblin Leader (Orc) in the mines and had to rely on magic scrolls since my shortswords (iron left hand + bronze right hand) dealt very low damage per strike.
BowShatter,
Thanks for sending news! I'll reply you in a new comment below!
WhiteTiger
So far I've only had time to play a bit of the previous version before going to work, but I like what I saw. I'll play from the start with the new update when I get the time.
Just a thought from my first experience: At first I was very interested to see items and terminology in Portuguese mixed in with English, because I got the impression this wasn't your average British-style fantasy setting and that the culture of the setting was Brazilian/Portuguese. I'm not sure if you already have the game's setting fully implemented, but it would be pretty cool to see a fantasy setting based on Portuguese culture.
Good to have you here ABJECT_SELF! When you start it again, try the plot with the Mrs. Old Lady Penha, at the Monteiro's Feud area (north), she has a very curious adventure :-)
Greetings, WhiteTiger!
I am intrigued by this module - I think I will give it a spin and see how it goes!
And of course, thank you for contributing to the community!
Hello E_H_Bonner that's a good. Enjoy it.
(I'm contributing this to the community but if only one person play and like this it is enough to me I'll be happy)
The module was fun to play But I ran into problems in a couple of places.
1. The Bishop's Mummy quest. I finished the quest. In the journal, it says to go back to the Bishop. I do, but he has nothing to say to me. It is as if I have not completed the quest.
2. Areas of Portuguese. It's sprinkled here and there. At the Inn outside the City, things that the Barkeep is selling are not in English.
I think the Animals in the woods know better Portuguese because they bark or growl in that language. :)
I only found one point with a large section of text not in English. I followed the Mysterious Cave all the way through. I got past the Minotaurs and the Ogres. There is a Palisade fence with double doors. I click on that and there is a wall of Portuguese text. About all I can tell from it is that my character's name is in it. Maybe it has to do with the Amnesia? There are two possible things that I can say, also in Portuguese. I figure it must be a 'yes' or 'no' question, so I choose number 1.
So the Portuguese text appears in the completed section of her journal. I still have no clue what Plot I completed.
Hi ngc7293, good to have you here :-)
That's a good feedback I'm so glad you enjoyed it and I am with the issues you experienced in my notepad for the future module update.
I already identified the points you say here and of course it needs some bug fixes / corrections.
Oh, I know what hapenned to you in the Unknow Cave. I'll make it available to play.
Done! Go there again (Unknow Cave) and you will be able to play it at version 9.
RESOLVED (Did you forget to add the attachments for version 6?)
Hey there, good to have you here! I was still in the process of releasing the post. Now it's everything ok :)
Just swung by to grab version 6! Hoping to play this weekend!
As always, thanks for contributing to the community!
That's good! Enjoy it! This version should be bugs fixed as well :)
BowShatter, for those points I could do:
Good to have this information. I liked this feedback. Thanks for that BowShatter!
(for future v.9)
WhiteTiger
Thanks for responding and addressing those points so quickly! After reading your explanation for item progression, I now understand why you changed it from vanilla
Anyways, I'll play v8 when I do have the time and will report back with any issues I encounter. Keep up the good work with this mod WhiteTiger!
Okay. I would love fix anything.
WhiteTiger
Sure! Enjoy it, Greenman6220!
Prepare yourself: 3... 2... 1... the download is back =D
Keep it up WhiteTiger! Enjoyed what I played of it so far!
I've waited a long time for this day! This is the best NWN module without a doubt! I played this module in the Orkut ERA!. I made good friends doing quests and pvp in the arenas! Do not let this module die, please!
PS: download link pls xD