Title | Always Winter Nights 2 Shiver on the River |
Author | MutantNinjaDwarf |
Submitted / Updated | 03-24-2003 / 10-08-2007 |
Category | Humorous/Parody |
Expansions | Works on all versions |
Setting | Always Winter |
Gameplay Length | 2-4 |
Language | English |
Races | any |
Tricks & Traps | Medium |
Roleplay | Medium |
Hack & Slash | Medium |
Classes | any, but lockpicking a plus |
Scope | Medium |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 10 |
Max # Players | Any |
Min # Players | Any |
Min Character Level | 05 |
Content Rating | Extreme |
Alignments | any |
Description | |
The long a waited release of the sequel to the module that nobody probably cares about! The setting starts with your escape from the 1st module (Always Winter Nights) and leaving by ship (A shameless rip off of Adam Millers D.C. modules) a long with cinematics galore! It also has romanceable and packable henchmen (for them times when you need different talents!) and another jaw dropping ending. Hope you enjoy it! And download it! Naw! dont download it and see if I care! Credits in the readme! |
Attachment | Size |
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![]() | 8.04 MB |
Hard to play. I applaud the atempts at humor throughout, but the henchman system was not good, and there were to many! The story was not clear nor were you next steps to take. The journal was weak to say the least and it ended(?) in a weird way. Not sure if it did end or not, just went to black, forcing the old Control-Alt-Del action to kill it! Not good.