Title | ALANGARA PW |
Author | Tarashon & Seeker |
Submitted / Updated | 09-01-2006 / 09-04-2006 |
Category | Persistent Worlds |
Expansions | Requires All Expansions (SoU & HotU & CEP) |
Setting | Unique. |
Gameplay Length | This is a PW, how long is a piece of string? |
Language | English |
Level Range | 1-40 then option to become a 'Reborn' |
Tricks & Traps | Light |
Roleplay | Dependant on Module |
Hack & Slash | Medium |
Classes | There are some restrictions, please see ALANGARA Info for details. |
Scope | Epic |
DMNeeded | No DM Required |
Single or Multiplayer | Multiplayer |
Max Character Level | 40 |
Max # Players | Any |
Min # Players | Any |
Min Character Level | 01 |
Content Rating | Everyone |
Alignments | Any |
Gameplay Hours | 60+ |
Description | |
Special thanks to Tarashon (main builder) and Seeker (Scripter) for releasing their labour of love to the Vault for others to host and enjoy. Version Date:07/07/2006 1.67 patch ALANGARA -Where gods are reborn.Description: ALANGARA is a rather big role-play/adventure server. You level up fast at start ( to give you a playable character) and then it slows down. ALANGARA offers a blend of group based quest action, and a chance to explore solo a graphically detailed world with stories, quests, hidden treasures and all those things many of us have enjoyed in Pen And Paper.Roleplay adventure server set in a unique and self invented part of Faerun ( the forgotten realms ) Player housing and lands - player farming system - player added literature - player guilds - Tons of NPC quests - REBORN option to create semi-divine characters after level 40 - etc etc . ALANGARA has a new continent added and 11 new areas very worked through to UBER high level areas taking place in a quasi realm of Asgaard of the Nordic mythology Requires: Requires All Expansions (SoU & HotU & CEP) Area Numbers: 224 areas. Important Info: The only info that is really needed is that DMs should only use those monsters that are already in the module everything should work flawlessly. The XP counter in NWN should be a 0 since we have a custom XP script. All quests work on a quest token system. Magic Level: High Treasure Level: High Death: Players loose XP and gold INSTANTLY on death. Raise dead gives some back, resurrection gives even more back. This is to insure death is 'felt' without tiresome death realms and downtime. Class Restrictions: There are some class restrictions implimented as well as build types. Please see ALANGARA Info Doc for details. To read more on how this PW looked/worked, please feel free to read the interview conducted with Tarashon & Seeker ALANGARA Interview |
Attachment | Size |
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![]() | 5.16 MB |
Trying to load this give the error:
Probably the one for CEP.
TR
I was able to load this one and it was an ambitious if flawed attempt. Lots of quests to come up with, somewhat randomly, and some not able to be completed. A number of transitions did not work, most recently the Myconid cave in the lower Sewer level. There was a recurring situation where you are sent on a fairly elaborate and complex search for something, only to come upon a puzzle or locked door that stopped you dead. Very frustrating. The areas were some of the biggest that I have seen, with lots of intricate pathfinding and side ventures, so this was fun to just explore.
Very little loot to be found and very slow levelup. There were some areas where you kill a fairly tough giant and get 1 XP! And there were groups of them. The henchperson interface was a strange one, with several versions of a helper, usually four examples from Green to Advanced. They will not join you until you have attained a certain Level, which ties into the very slow levelling mentioned above. Also, the interface is very poor with no conversation or equipping being allowed. These henchpersons were fairly weak for the monsters that you run into, so some babysitting was required.
I have finally given up on this as it seemed quite aimless and had the aforementioned issues. If you like to just explore, with some tough Hack n Slash than this may be for you, as it just seems to go on and on. No Journal and no Map pins, coupled with vague directions as to where to go, make this a slog to be sure. I give it the 8 stars for all the effort that went into it.