Title | Adventures of Glebur's Mine: Chapter 1 Enhanced Final |
Author | Shimtek |
Submitted / Updated | 07-17-2004 / 08-23-2004 |
Category | Dungeon Adventure |
Expansions | Requires Both Expansions (SoU & HotU) |
Setting | Outland Forests, Faelen Mound, Gleburs Mine, Darkone Fortress, Black Caves. |
Gameplay Length | 2 Hours |
Number Players | Auto Level-Up Available |
Language | English |
Races | Dwarf |
Tricks & Traps | Light |
Roleplay | Medium |
Hack & Slash | Heavy |
Classes | Fighter or other strong Melee Class. Dwarven Defender is quite useful |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 30 |
Max # Players | Any |
Min # Players | Any |
Min Character Level | 25 |
Content Rating | Teen |
Alignments | Any |
Description | |
While resting at home one day you received an urgent message from your dear cousin Glebur. Glebur's mining expedition which many established dwarves have signed up for has met trouble. The note didnt say much except that he clearly needs your help (Again). Weeks of travelling later you arrive at the mouth of the mine and stand in the waving grass listening to the howling wind and wondering what was so urgent that Glebur requested you and knowing your cousin what evils has he aggravated this time? This module is made for an enjoyable game with high hack and slash as well as an exciting story line. This module usually takes little more than an hour to finish but has a lot of replayability as well as another module or two under development to continue the adventure. Any feedback would be appreciated. Rate it if you can. |
Attachment | Size |
---|---|
![]() | 1.53 MB |
A great start, but series was halted.
Pretty good module, and all things worked! I got to the part where I was supposed to reconnoiter the tunnels and the game just went black, I had to use Task Manager to kill it! Is this the end of the first Chapter? Nice to know somehow if it is. Good upper level fun.
this module is an experience machine ; a bit like the 'battleground' module, but with more appropriate combat balance. my 23rd-level monk gained 4 levels in an hour, at which point i quit. not quitting wouldn't have made any difference, as the module abruptly stops at that point anyway and there is no continuation. although there is a plot of sorts, it's more of an excuse to bash things than anything else, and doesn't really have any relevance. as far as the staging, there are faction issues that would be resolved in time, and going back and forth in time is as easy as changing rooms, which brings up certain other types of staging conflicts. i think i kind of get an idea of what the builder was after, but in this case, it seems like he bit off more than he could chew.
if all you're looking for is an excuse to gain thousands and thousands of xp for beating on a non-stop stream of nasties w/o much reason to do so, you may enjoy this one.