Title | Adlerweg Keep |
Author | Raldnor |
Submitted / Updated | 07-06-2003 / 07-09-2003 |
Category | Classic PnP Conversion |
Expansions | SOU-1.30 |
Setting | Fogotten Realms |
Gameplay Length | 4 |
Language | English |
Races | Any |
Tricks & Traps | Light |
Roleplay | Light |
Hack & Slash | Light |
Classes | Any |
Scope | Medium |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 02 |
Max # Players | 03 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Teen |
Alignments | Non-Evil |
Description | |
Conversion of TSR's UK2 & UK3 The village of Kusnir has a problem, strange attacks by night blood smeared on the walls. The locals have locked themselves away. The elders are desperate... desparate enough to welcome adventurers |
Attachment | Size |
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![]() | 1.16 MB |
Sometimes old mods that passed below your radar the first time around manage to surprize you... that's the case with Adlerweg Keep. A simple enough adventure that is much larger than it looks and very enjoyable.
It is an old mod, so there are a lot of shortcomings: it is a lonely trip if you take it without a party and there aren't many plot variations or even sophisticated conversations... also, after you finish dealing with the skulk there is just some minor hints (all of which in the dialogue) about what to do next... it is not difficult to figure it out, but it shows that too much simplicity is not always a good thing... but in the end it is a nice trip indeed.
Yes, another underrated one by this author.
A bit different and used some unique methods for detecting hints and translating them, right from the start. Try it.
Very enjoyable module this one, really well made even though it's quite an early conversion, no RP but there are some very cool mechanics!!