Title | actingFenora |
Author | Peak |
Submitted / Updated | 07-04-2010 / 07-07-2010 |
Category | Tutorial |
Expansions | Requires Both Expansions (SoU & HotU) |
Language | English |
Single or Multiplayer | Single Player |
Max Character Level | Any |
Max # Players | Any |
Min # Players | Any |
Min Character Level | Any |
Gameplay Hours | <1 |
Description | |
actingFenora: NPCACT 6.2 beta release: enhanced NPC Activities, Professions debugged demo module; intensive Virtual Tagging, NEW Pathways: NPCs follow roads/pathways from address to address. AI-enhanced NPCs follow their own purposeful lives, earning a living, socializing, going about their business – these folks aren't just standing around waiting for you. I've long wanted a PW environment that is self-contained, not purpose-built for a campaign, and Deva Winblood's Professions appeared to be the solution, if it worked. Well, here we are: NPCACT Professions debugged, in an almost-full demo module – I'm still working on the village economy aspect, which will lead to full self-motivated NPCs. Enhancements: PATHWAYS – villagers don't cut across properties in straight lines – except the village patrol – but follow the roads and paths to get to their various destinations. Isn't that what the roads are for? And it's faster, just as in real life. Demo Professions: the ubiquitous Barmaids, a Breeder that works only during the day, the new Consumer, a working Converter, the multi-tasked Crafter, Harvesters with debugged Action Methods, and Transporters. Virtual Tagging is used extensively – some NPCs have multiple Professions, as well as an active social life, particularly in the evenings. To keep the load light, I've not included CEP – but actingFenora is compatible (except perhaps the haks) - or GHA Keywords (another wow). There is a tiny hak combining some non-critical items – not needed for the demonstrated Professions and Pathways. Thanks to bunches of imaginative people: Darkstorm Inc for the excellent Fenora prefab, Thanatos the Loonie for sit_right, Hydromancerx for fowl3, Sithen for items_bar, Bloodmonkey for lantern2, Razare for ultimatebeds_102 (Folks, don't be shy, put your names in your readmes – it's easier to figure out whom to credit long after the download.), my colleagues at the ever-useful Lexicon (and thanks for 1.69, by the way) and the MIGHTY Deva Bryson Winblood. and Qlippoth, for his interest and for the bulletin board. and Anne and the girls, ever supportive. @}-‘--,----- Peak ps: I'll erf the updated scripts for NPC Activities after beta testing, in about a month. |
5/19/2021: NWNEE added the ability to handle strings, which broke a Race language feature from NPC Activities 6.0. This is just a fix for that include which fixes a bunch of other scripts that use it.
Attachment | Size |
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![]() | 1.72 MB |
![]() | 3.54 MB |
I was able to adapt the scripts from this and use it in my basemodules. I love the updated professions and pathways.
Very nice!
Totally a ten !
Thanks for all your efforts