Title | whatbrick's NWN Stuff |
Author | Patrick Wilson (whatbrick) |
Submitted / Updated | 12-28-2006 / 01-01-2007 |
Category | PC Parts |
Model Format | MDL |
Polycounts | various |
Description | |
***************************************************** ***************************************************** "Neverwinter Nights" Items v0.1 by Patrick Wilson "whatbrick" on nwvault "LeAdderNoir" on the Bioware Forums ***************************************************** ***************************************************** "So, what is this?" "This" is a collection of custom content that I had created for Neverwinter Nights. It was never released before because the work that is completed was done so on the verge of NWN2. My main focus is on NWN2 content creation right now, but the only thing stopping me from doing other NWN1 stuff is time. Also, while the majority of the content is my own design, there are elements that belong to someone else. Someone that I could not successfully contact, so elements that relate to that character have been removed. The model is still in the collection, but the textures aren't. I have included texture templates so others can create there own textures, however, so I haven't gimped people too much. Here's a list of what is available. Please note that all of this works in-game, though not everything is what I would consider "finished." 1) Full body "robe" for human males. I had a distinct vision of what I wanted my monk character to look like, and this is it...sort of. Comes with an inventory icon and the 2DA for robes. 2) Cloth Wrap cloak: The idea here was that a large cloth banner was taken down and is wrapped around a person to make a cloak. Here are the different versions of the wrap: a) Tattered Wrap with bordering embroidery b) Tattered Wrap without border c) Non tattered wrap with border d) Non-tattered wrap without border e) Hooded cloak with tattered border I think the non-tattered borderless version comes for all races and genders. I didn't go through and fix all the clipping issues, but I got quite a few. The others are for human males only. The hooded cloak has a problem that all cloaks and robes with hoods suffer from (at least those that expose the PC heads). The problem is when you mouse over an object, the game engine rotates the head object of the PC itself, not the head object of the supermodels that supply the animations. The result is that the hood portion of the cloak (or robe) does not move with the head when it tracks an object you have moused over. The hood deforms normally with all other animations (combat, emote, etc). 3) Full body "robe" for elven females only. This is the model based of another's character design. It was a tiefling (whatever the elven-tiefling thingies are called), hence the tail. The 2DA entry for it is included. To get it working, you just need a texture and inventory icon. 4) Custom rapier parts. These are only sized correctly for elven females...my mistake, but they work. They come with their own inventory icons...which are also sized incorrectly. Only the blade portion is visible in the inventory. 5) Custom dagger parts. As with the rapier they are sized for elven females, but the inventory icons should be the correct size. 6) Hair-styles test material. There are a couple of heads and one quickly made hair mesh in here to test the feasibility of doing custom hair-styles. Might want to ignore this as I only just started on it before moving on. 7) Custom heads. Besides the heads for the above hair test, I made a couple of heads for the full body "robes" above. As before, the textures to the character that is not my design has been removed. Usage Requirements: No legalese here, just credit me for the initial work if any of this is used. Please use common sense and common courtesy, that's all I ask. |
Attachment | Size |
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nwnstuff.rar (561) | 1.56 MB |