See video : http://youtu.be/0CgaEbmasQ8
This is a rough proof-of-concept for creature-drawn vehicles.
It's compatible with CEP 2.4.
All I've done is to make a CEP/CCP placeable into a creature with tail and wing nodes.
Creatures added as a wing or tail will appear to be pulling the sleigh.
There are two models :
c_sleigh allows up to two creatures in line ahead.
c_sleigh2 allows two creature abreast.
This model is configured for model S creatures only.
Extension to model F (e.g. horses), model L, wheeled vehicles, and polishing, is left as an exercise for the reader!
License : open for non-commercial use as long as your project is open.
The reindeer model (by Big Bene) is available here:
http://nwvault.ign.com/View.php?view=hakpaks.detail&id=7334
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This looks very good!
Definitely worth watching the video.
Now I've grabbed the files and (when I have time) will look at how you did it :-)
You can (if you like) embed youtube videos in a media page on the Vault. Cross-promotion does work :-)
Thanks, Rolo!
I'm hoping that someone more talented than I will be sufficiently excited by the concept to make something better-looking!
It's also worth looking at the latest version of Draygoth's mounts (BSN project 8485), which includes... mountable carts!
I'd be very interested if anyone could make a mountable vehicle (tail) with a configurable draft animal (wing), so that, for example, a PC could mount a sleigh / chariot / cart drawn by a single reindeer / husky / horse / drake. My prototype demonstrates that the animations work. Draygoth has used the standard mounted phenotype for the cart driver; in a pefect world, there would be vehicle-specific phenotypes, but, as a story-teller, I'm more than happy to accept something simple.