This will make normal phenotype male models of human and dwarf the way they should have been from the beginning, which corrects the correlation with their large phenotype. Large phenotypes of all races use the same models, which is different in size for each race. This also applies to normal phenotypes, with the exception of human male. Normal phenotype models of human male differs from others not only in size but also in shape. I would accept this if all body parts in it were suitable, but they not, this model is not completely done. Most forearms and some thigs look smaller than they should, even torso for me fell under this. I wanted to fix this. Then I find the a_ba model in the game files. All these unsuitable body parts fits perfect with this model, and texture map lays on it better. It seems that this model was originally planned, but then for some reason they decided to change it, but not completely finished work on a new model. Instead of completing this model, I restored the old one by taking geometry from the a_ba. Those body parts that could not be taken from the a_ba I take from elf (pelvis007, shin010, shin011, shin012), and then manually scaled (a_ba is the same model that normal phenotypes of all races use, the same shape but different size), shin009 was taken from lich (why not, geometry matches). I didn’t have to change these "unsuitable" body parts, which were mentioned above, because they are remains of the old model that the developers did not replace. The old restored model looks slimmer and more even, matches the models of other races and just pleases the eye. I also did some work on the shoulder pads: added missing spikes, corrected position for some, in a couple of cases I changed geometry to fit the texture
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I've bee using this a while now and can say it seems very proper. I never really noticed how different they were until I tried this and now I like having the spikes as well. Thanks.