A collection of oriental heads for NWN; Make from free 3d models from:
thefree3dmodels.com / sharecg.com / 3dmodelfree.com / artist-3d.com
Some heads if not all, come from characters from diferent videogames.
V1.1 Some minor fixes including the compilation of All Heads; Oldtimeradio, I had followed your instructions, even when I did not understand well what I had done I supposed that it made that the models works better; Then MANY THANKS Oldtimeradio :)
V1.2 Added new Vanara heads for elves; I had made it from models & textures of a Morrowind MOD: "Westly Presents Mang'Chu, The People of the Waters" Link My Thanks to Westly for it. Added too a Nezumi or were-rat mask; I made it from the head of a were-rat model of "Project Q" my Thanks to the people of PQ for it.
V1.5
No new heads, But I have Improved a lot the old ones. I have optimized the models, fixed Models and textures; Added or improved flexion to most of the heads; Removed or reduced considerably that annoying line which appeared in some heads in the distance. Also, Now all the heads are uncopiled.
V 2.0 Included, The heads that I had made for the Oriental challenge; Which also have been improved.
And many new Heads made from free models, from "tf3dm.com" and "artist-3d.com".
V 2.1 ambient and diffuse changed to 1 1 1 in all of the heads.
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Wonderbar! I can use all of them now! Many many thumbs way, way up!
Can I post this cross-link to the vault version of 2.0?
NWvault version, have been updated too
Great work.
I appreciate that you went back and fixed the lighting on the ehads as well. Thanks!
These heads look amazing but I cant seem to get them to work. Ive placed them in the override folder but nothing. Am I supposed to use a specific tool for this or what?
Placing them in the override folder or in a custom Hak, should work....
Forgive me for not imidiately responding, I have attempted to install it through the nexus mod installer and the problem seems to derive from "portraits\baseitems.2da" .
Don't use a tool designeg for skyrim on NWN for starters. Easiest is to have a separate folder with the files and then install files in override. When/if you want to delete them you copy them to override again, overwriting old ones, but they all will be highlighted ;) adn then press delete.
There is no way you can work with nested folders with first NWN.
I'm sorry im very new to this and i feel evermore incompentent with each attempt, (especially scince its supposed to be such an easy mod to install). I don't know if you mean I should copy every file into a new folder and play through there or something else. also the tool was from the neverwinter nights nexus but then I relised the tool was made for installing weapon mods. <:(
I did what I beleived you meant and they still don't show in game. The files are no longer requesting permission. I dont have to tweak the ".ini" files do I?
No need to modify .ini.
Above post was for managing overrides.
How to install:
Locate override folder in you NWN1 folder. Put all the files in it.
Now when you create new Player Character you should be able to see heads. Remember that depending on race some heads might not work.
The mod fixed itself after some alterations sorry for the trouble. aparently i just needed other head mods to force the files to work...
No extra content is needed. Just place the files in a custom Hak or in your NWN\override folder.
Great work. Used many of these in Dark Energy.
Thank you. Best asian face pack I've found.
Could this mod be ported to Steam Workshop now that Enhanced Edition is out? I've placed the files in override but I'm not getting any new faces at all. I even tried the In game character customizer mod and that also doesnt work too.
For anyone having trouble installing these overrides: I just checked them out and they work fine, but the heads won't appear during character creation, because they don't replace the default ones, instead they are added in head slots with much higher numbers. The default heads from character creation should be around the range of 1-35 or even lower, and most of the Asian heads are in the range of 100-200, with a few exception around 42 or so, depending on the gender, and there are huge gaps with empty slots between them (which is probably why it might appear as if you get no new heads at all).
To access these higher slots and select the Asian heads you need extra tools like:
- Customize Character Override HAK (CCOH):
https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/customize-character-override-hak-ccoh
- Pretty Good Character Creator / Customizer module (PGC):
https://neverwintervault.org/project/nwn1/module/pretty-good-character-creator-customizer-pgc3-powered-igipe
The CCOH override is a very nice tool that allows you to customize the appearance and color of your body parts, your armor, weapons and shields anytime in game (via the crafting menu, so be aware that it overrides the default crafting menu or any custom one the module in question might have put on the radial). The PGC is a "trainer" module into which you can load your characters to customize them, level them up (or down), buy equipment, test how they do in battle and then export the characters again for use in other modules.
I recommend using both, because while the CCOH is a bit more comfortable for head selection and available in-game whenever you need it, unfortunately it only seems to go as high as head slot 150, while the body customizer NPC in PGC also allows you to access slots 151-200.
Are these all for humans or for other races as well? Specifically, I'm interested in knowing whether the Akuma head is a half-orc head or no.
These are amazing. Thanks a lot, Shemsu-Heru.