These use the vanilla Mako model and are height adjusted so they don't float up high in the air, which you would encounter if scaling the objects. I suppose this could be circumnavigated using scripting, but these models are an alterative.
The sizes are accurate to real world examples.
The files are packed into a hak with a modified appearance 2da, but builders are welcome to extract the files and use the files to fit with their own 2da/hak files. There are no texture files because they are not required.
Installation: 1) Extract zip, then put the hak in the standard NWN/Hak directory.
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Well met.
More really neat work. And you are right we do not want sharks floating around in the air.
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Phyte: My heart has been locked for longer than I can remember.
Sharwyn: Done, and done.
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