Update-remark: @Mmat created a compiled version with downscaled textures for 1.69. Thanks!
This is the result of the workflow I describe in my tutorial “Porting creatures to NWN in Blender, which already have a foreign rig” to be found here:
https://neverwintervault.org/article/tutorial/porting-creatures-nwn-blen...
The original free model is from here:
https://open3dmodel.com/3d-models/3d-model-high-elf-female-warrior-chara...
(I can’t find a real author name on that page, so I can’t credit the creator by name. @Fire Wraith wrote, that it may have come from Terra = Bluehole Studio, so credits would go to these.)
It was rigged via Mixamo (www.mixamo.com), but it still needed some little adjustments afterwards.
This delivery comes with mtr-files (=PBR/”fancymapped” -> NWN EE), but the mdl-file itself uses “bitmap” to call upon the textures and thus this model should also work for 1.69 (not tested by me, but confirmed by @mmat)).
Though the mdl-file overrides the vanilla c_yNPC_e_f01.mdl (= same mdl-name), it uses transparency. Thus a new appearance.2da-line is needed. Here is mine:
(Line number) "New Elf Female Warrior" **** Elf_NPC_Female c_yNPC_e_f01 **** R F 1 1 0.85 0.8 NORM 1.43 2.86 0.25 0.4 1 0.25 1.4 H 1 7 1 1 po_hu_f_99 3 9 0 0 1 60 30 head_g 6 1
Extract your appearance.2da and add this line at the bottom. Put your altered appearance.2da in the override-folder or a HAK.
Attachment | Size |
---|---|
c_ynpc_e_f01.zip (198) | 6.69 MB |
fem_elf_warrior169-compiled.7z (140) | 965.57 KB |
Awesome model.
OMG! You're fast with the download! Yes, I agree, this is a nice piece of modelling work (as written: not by me - I just did the port).
High Heels?? This gives a -2 on the dodge modificator :-D
Regarding this I quote @Kamal from the NWN2-Discord-channel:
Kamal | NWN2 — 17.12.2022 20:36: "Fantasy games teach you that anything a man can do, a woman can do wearing high heels."
Great model, thank you.
I just renamed the mdl so I can still use the old model too.
Could you do feet replacement for all playable races, those bioware feet are hideous as fuck.
Of course high heels aren't necessary ;)
I've never tried. But in addition to that: I'll never find the time to replace feet. I have to many other kettles on the fire.
Well met.
Amazing work yet again.
—
Phyte: My heart has been locked for longer than I can remember.
Sharwyn: Done, and done.
—
Just to note, the original is likely from TERA. The game is now defunct, but even before that the game studio/developers were pretty reasonable with allowing use of their models, and (as I understand/recall) gave out permission to use them in things like Skyrim mods, so long as it was credited.
Thanks for the tutorial too - now I just need one on how to turn this into various PC parts (head, chest armor, arm/leg armor, etc). :)
Thank you for the info!!!! As written: I couldn't find anything. I'll add it to the top. But if Vaultstaff wants it removed, I remove it!
As to bodyparts: You could seperate them in Blender (or Gmax). :-)
Just to note, it's TERA by EnMasse, and they've given permission for use of their models in mods, including some very high profile Skyrim ones, so it shouldn't be an issue.
WOW!!!...more please!!!
>> This delivery comes with mtr-files (=PBR/”fancymapped” -> NWN EE), but the mdl-file itself uses “bitmap” to call upon the textures and thus this model should also work for 1.69 (not tested).
It works well for me in 1.69, but the model should be compiled. For 1.69, most of the files could be omitted, even a reduction of the texture resulution doesn't hurt much.
Thanks for the 1.69-Info! As to compiling and reducing texture resolutions: I'm always lazy about that. I'll release a Witcher 2 model in a bit and those texures are worse (sizewise)! :-D
This was a technical test for me. But you (or anybody) are (is) free to compile it / reduce the texture size. I could add your work here (with your name).
Super amazing! Can we have more please? :)
I don't have more of these model types. I "just" used it for my "conversion-workflow".
I'll release a Witcher 2 model in short and may - once in a while - convert more models. They will probably be Witcher models, because I have these games and thus access to the models (and conversion is allowed).
Thank you! Are those witcher models not compatible with NWN 1, or do they just render better in NWN 2? Just curious because I stalked all your projects and saw that you release models in both games.
Wow !
Really good stuff Black Rider, (double plus good !)
I've now had time to read your porting tutorials and you have done a very good job of explaining the process.
Thank you for making this available
She looks Very Nice! Good work, I would love to see her in action
I can build a new armor set and new head from this. Thank you and Good Job!