Title | Dragonrider / Mounted Dragon |
Author | TheOneBlackRider |
Submitted / Updated | 01-20-2011 / 08-15-2011 |
Category | Other |
Model Format | MDL |
Forums | |
Description | |
Mounted Dragon Model - Note: These are not models like horses! It's one model consisting of dragon and rider! They are adjusted/corrected versions based on Adam Miller's dragonmodels in his module "Dreamcatcher 3 - Pit of Stars (1.09)". Many thanks for creating these models! Meanwhile the Dreamcatcher-models are also part of CEP 2.3(+) -------------------------------------------------------------------------------- - Besides those little corrections (See screens and below), I wanted these models to be usable for players. For this, the PC would have to change the appearance into that of the drigon&rider-model.One problem was, that the original hooded riders didn't have a mask, so a bearded PC would have a different face as a dragonrider. Another problem was, that the clothing / coloring of the clothes of the original dragonriders cannot be made as an armor-item = no PC-armor model would match the riders textures. Either model or color would not match. So I remodeled the dragonrider head in 2 versions: One with a mask and one with a helmet (NWN-helm020). And I retextured the dragonrider-models in a way, that their clothes can be also created as (N)PC-armoritems. In addition, I created a dragonrider-model with a helm (NWN-type 20). Modelvariations: Hood 1 = hood with mask, org body texture Hood 2 = hood with mask, retextured body Same for Helm1/2 Corrections on the original model: - Right leg of female rider model. - Hands of female rider model. - Removed bodyscale of dragon, so riders don't sit on the scales. - Added a (simple) saddle texture. - Casting animation exchanged. (If a PC was activating an item while in the shape of a dragonrider-model, the model played a "jerky" animation. This is replaced with one more smooth.) The appearance.2da is based on CEP 2.3 (Jan. 2011). The dragonrider-models start with "[BR]..." beginning in line 7000. NOTE: The CEP23-model-names will show, but if the CEP-haks are not in the mod, they are not chooseable! But, it's CEP23 compatible. If you don't want the CEP-part, just copy line 7000+ into your own appearance.2da. (PC-) Headmodels: There are no masked headmodels for humans. So I took them from (N)PCs (c_ynpc_h_m04 and pfh0_012 with a rescaled & remodeled mask from c_ynpc_h_m04) to make heads matching the drigonrider-heads. To keep it CEP compatible, I gave them No. 170 (which is not used by CEP): pfh0_head170, pmh0_head170 Headmodels for "large" (pfh2_head170, pmh2_head170) are included, but they are only copies of type "normal". THESE ARE IN A SEPERATE HAK! You could also extract them and put them into your override folder. Known issues: - The base of the model is on the ground, so when you zoom towards the model IG, you will at one point end up below the model. Keep playing with the view until you found a nice angle. - Since NWN was not made for "flying models", the models are treated like creatures on the ground. This means, everything, that is an obstacle to a ground-creature (eg. tileset-wise or placeables) is also an obstacle to the flying dragon, even if it's above/over the obstacle! Version notes: V1.0 (Jan. 2011): First release. V1.1 (March 2011): Fixed a flaw within the animation of the female dragonrider models. |
Attachment | Size |
---|---|
![]() | 18.76 KB |
![]() | 850.93 KB |
![]() | 24.16 KB |