So I've added animmesh support to neveblender and this is a small demo of them. It consists of a module and a hak with three models. I've simply overwritten the top three placeables.
What is an animmesh you might ask. Well it's an object with animated textures. You might be familiar with Baba Yaga's animated waterfalls. Those were done with animmeshes. Here is a short video of me importing them into blender. Or you can just check out the demo module.
But animmeshes can do a little more than that: While working on neverblender I saw some sections in the mdl file which seemed to be for animating vertex coordinates directly. I played around with the values and indeed it's possible to animated single vertices.
This might not be that useful, because it's still limited to only two keyframes and therefore a skinmesh is more flexible, but still. I haven't seen it done before so I thought I upload some examples: A primitive morph from cube to pyramid and animating a single vertex on a plane.
Feel free to import the models into blender (with neverblender v2.0). The animmation will be imported too. I don't know how nwmax will react though, most likely the meshes will just be imported as trimeshes, i.e. the animations will be lost.
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