My goal is to make reskin/override haks for a few different tilesets so they will blend/mesh well together. Any and all reskin/override haks that I do I'll upload here.
Tonden Ockay's Projects Website: toprojects.tk
TV_Forest_Addon - is a reskin of the standard NWN forest telset, with some addons. All the credit goes to " The Vast " PW server group. I really loved the looks of their forest. However I found out that they couldn’t just upload their forest hak for other people to use. The problem is that it pulls recourses from other haks to make it complete. So I went to work and made a complete standalone version of their Forst Hak.
Updated on 6/23/2016 - changed the roads to dirt paths.
Updated on 7/7/2016
TO_WW_Reskin - is a reskin of the Wild Woods tileset. I wanted to have it blend well with TV_Forest_Addon, so I changed a few textures. This way the two tilesets mesh well togethter.
Updated on 7/7/2016
Improved_R_RA - is a reskin/addon to be used with T0r0's Rural Addon to improve the looks and use of the Standard Rural Tileset.
I didn't make 99% of the models and textures all most everything was made by other people. Zwerkules Facelife Haks, T0r0 Rural Addon, The Vasts Tilesets, NWNCQ, and may be other people I don't know about. I doon't take credit for making anything, all I did was build something using other peoples lego's.
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This project will be on going for quite sometime.
Uh... WOW. I'll check this out and rate it later. Very nice.
Very nice ! A multitude of seamless tilesets would be very handy methinks... Keep it up !!
Looks great, especially the grass and water. Are you planning to reskin the "rural" houses as well? Improved waterfalls could be nice too.
I would like to do more improvements on these haks, however its not going to be any time soon due to the current project I'm working on.
I love your Toro's rural reskin but I really miss transparent forest tile (there is solid texture instead of individual trees now). Also when I add improved_r_ra.hak there are holes all over Forest tileset :(
Hi " Phenomen "
I have learnt so much since I had created these haks. I will be going back and fixing/reworking all the things your talking about along with a whole lot more.
My goal is to create a set of haks (NWNR = Neverwinter Nithghts Revamped), something like NWNCQ. That said I want to change the textures, some of the models (to give a more medieval look), and add new features, groups, and other options. The idea is to create these haks in a way that doesn’t change the walkmesh, so that they can be used with older modules and/or Pws. While at the same time have a lot of new features/options for future projects.
I have been learning so much and the more I learn the more I find ways to make the Standard Tilesets better looking and be more useful going forward.
First first three Standard Tilesets I will be starting with are:
1. City
2. Rural (along with T0r0’s Rural addon hak)
3. Forest
I really want all three of these tilesets to have the same rocks, bushes, grass, trees, water, roads, walls, and some of the same features/groups. The idea is to have them blend together nicely like they belong with one another.
After the above three Standard Tilesets I will more then likely start working on some of the interior tilesets I would like to change textures and some models so that the interior tilesets would match/blemd well with the three above outdoor tilesets. Oh and I want to add ceilings as well.
Another part of this project would to be go back and taking rocks, bushes, tress, walls, and anything that I can from these tilesets to create matching placeables for builders to use with there modules/PWs.
This is a lot of work but I feel it can and should bring new life to the Standard Tilesets and the game of NWN1 in general.
If anyone would like to help out with a project like this please contact me, after all the more help I have the faster this project can get done.
The tiles look very good but sadly they don't work correctly for me, as some appear floating in the air.
Thanks for the heads up " joaquim98" I will be reworking some if not all these haks in the near future. But I want to combine them so there is only one hak for each tileset. So that all the rural haks/addons will be in one Rural hak and every Forest hak and addon will be in one Forest hak and so on.
I'm currently working on the Standard City tileset now and the Standard Rural will be next.
Good to read! because this forest reskin is by far my favorite on the vault, and the city exterior that you are working on looks great too.
It would be great if compilations like this could be published with a more precise step-by-step changelo, so we could recreate them from their components when those have been updated but the compilation itself hasn't.
Hah! That doesn't happen here. I think the closer you can get to such is Zwerk's updates. Maybe Toro's. Mostly you go into the comments and pray the author mentions what has been changed.
Alas, and hence it takes the better part of a week to complete a proper reinstall for NWN when it's a matter of hours for Baldur's Gate... The effective reason I've been holding off on switching to the EE is the dreaded thought of having to reverse engineer my delicately balanced customisations. :(
As far as I can tell, nothing will be affected save for folder paths, in case you have shortcuts to them in your explorer or are using NWNExplorer. Third party apps used for editing and viewing will need to be pointed at the new locations, but content-wise, it shouldn't cause you trouble. In fact, the only thing that caused me trouble was, ironically, the new normal mapped weapon pack for EE, but it seems I'm the only one, so you should be fine. I get you though. Years of customizing makes one wary!