Senemenelas' Moonsea and Cormanthor (Trinity) Tilesets
With new 3.0 Version I included new Winter hak for both Cor and Moo Haks: now their winter can be either snowy or not (in fact, nothing much changes for the 2 tilesets now: snowy plcs are available only for moonsea; ice only for moonsea; waterfall 7x5 group only for moonsea; certain tree variations tiles only for cormanthor).
THE 2 TILESETS ARE INDEPENDENT, this means you can have areas change season while other dont (ex snowy moonsea areas + cold but without snow cormanthor).
basics: the base hak is summer, while building an area you can switch season by adding/removing autumn and winter haks and see how it looks in every season,
for a better final result: i suggest you to do such, cuz some features are visible in a season but aint in others (for example meadow terrain in winter doesnt has flowers, same for pumpkins, in winter disappear, as it should be). Ice terrain deserves a special note: it is easily placed in winter season, and remind its just a winter feature, so it "melts" during summer and autumn.
Moonsea and Cormanthor are independent, so they can be used separately as well as together.
hak order:
summer: just summer hak
autumn: autumn hak over summer hak
winter1 (no snow): winter1 hak over autumn hak, over summer hak
winter2 (snow): winter2 hak over autumn hak, over summer hak
thats all!
PLACEABLES: the haks include the following placeables, that make use of the seasonal switch (so trees change foliage, snow or leaves patches appear
and disappear synchronized with the seasons. (Also: See included ReadMe!)
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Duplicate entry?
http://neverwintervault.org/project/nwn1/hakpak/sens-seasonal-workshop-t...
Its already posted on a page under sens control
Hm... I did a search, but must have missed it.
The description is a bit more detailed than on Sen's "page". Maybe keep this one? I'll contact Rolo...
Thanks anyways.
Sure ask Rolo, tho if nothing this work should at least be moved to Sen's control so he can then decide what to do with it.
Normally hower, if a project has all the required files, but only needs a better description or image update, it better to conatact admin with the post and ftp with files, rather than make a new duplicated entry (in general at least)...
Either way, authorship still needs xfer :D
Transferred.
I apologize! For my slowlyness and for the double post. When I uploaded this, I missed Sen's entry. I thought, it wasn't here (at that time) and someone was looking for it.
Carcerian: Thank for keeping an eye on these kind of issues.
Werelynx: Thanks for the authership transfer.
But staff still has to decide, if to keep this double or remove it.
Sorry again for the trouble.
I will let Sen to decide what to keep. I don't want you naggin' me for "editing active member's content".
Using this in a PW before, I found that it made metal textures on characters transparent. Fully armoured fighters looked like ghosts against the landscape. Does anyone know if this has been fixed, or if there is a fix available? I would like very much to keep using these tilesets, but the bug is enough to disuade me.
I figured out what the problem is. Lost reflection map. I replaced this with this one and everything became normal.
open tri10.set