Title | Round Tiles for Castle Tileset - NOW WITH DOORS! version 1.4 |
Author | YellowLab |
Submitted / Updated | 10-25-2003 / 06-04-2007 |
Category | Tilesets |
Expansions | Works on all versions |
Description | |
Have you ever noticed that traveling through the vast castles of NWN you encounter square room after square room after, well you get the idea. Velmar gave us a tower interior that broke that mold and this is merely an extension of that - round tiles for the castle tile set. Now you can create that tower in your castle and you are no longer hampered by square dining rooms. This hak pak includes twelve new tiles (and their map images) to add these circular beauties to your own humble abode. The tiles include a standard tile, an empty tile, stairs up and stairs down for each of the three major floor sets (rich, library, and stone). These have been designed as a feature set and as such no corridors can enter them. All tiles use standard Bioware textures. This is an add-on for the castle tileset and includes a modified .set and .itp file for the castle tileset. Issues: There aren't many and they are small, but bug me. If anyone has any hints on how to fix them please let me know. 1) The map image colors for the stone and rich tiles are slightly off. Your map may have a slight checkerboard appearance to it. 2) The staircases up / down do contain a doorway, but interesting and unintentional things happen if a door is placed there. You can see the door open into space. So, I took out that ability as cool as it was. In order to use the doorways you will need to either place a peaceable door in the doorway (they should fit, and they open in rather than out) or use a trigger on the staircase. NOW WITH DOORS! 3) I found one interesting shadow issue that I can't figure out. Sometimes when you are on the top of a staircase, your shadow will project through the doorway and be super big on the other side. It seems to only happen in a very small area on the staircase. Please feel free to use / distribute these new tiles and post comments or issues here on this site. But please give credit where it is due. As such - here is mine: A huge thanks goes out to Danmar who lead me on the path to fixing my walkmesh issues. Velmar was also a great help in getting started with his tutorials as well as giving us some great tower tiles. Also, thanks to all for all the wonderful modding tools on the vault and elsewhere. They have definitly made this job easier. YL ***UPDATE #4 Fixed texture alignment issues on the Rich tiles. Fixed texture alignment issue on Standard Bioware Corner Rich Tile (pictures included). Included cleaner mini-map icons. These icons were provided by Rick Burton who also tipped me to the texture misalignment. Thanks Rick! |
Attachment | Size |
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roundtiles14.zip (241) | 285.05 KB |
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