Title | Pasilli's Add-On for DC_Villages02.hak |
Author | Pasilli |
Submitted / Updated | 01-15-2004 / 01-15-2004 |
Category | Tilesets |
Expansions | Requires Both Expansions (SoU & HotU) |
Description | |
This hak contains an Add-On to the tileset DC_Villages (v. 2.0) You MUST HAVE DC_Villages02.hak to use this Add-on. I think Na's DC_Villages is the best rural tileset modification available on NWVault, so I decided to use it as a 'base tileset' adding to it some tiles that I've chosen for my rural tileset. I've added a rural castle (I've re-textured it, of course!) and some other things like LOK's rotated houses, the Longships, the Galleons, the new Caravels, and many others (see the list below). I have added 10 original loadscreens too. I've changed the configuration files (loadscreens and doortypes) from the last DC_tiles_configG. In this add-on on I've used: - Thallion Stellani's Halfling's Home; - Schazzwozzer's Galleons; - Den of Assassins: Ploughed Fields and Cliffs (from: DOA City/Rural Builder Base ver. 2.0); - Danmar: LOK 6 (rotated houses, water mill) and LOK Tower; - Some_ux: Caravels - Longships; - Ixion: Coastline 0.52beta; - Firehazurd: Tunnels; - Lucifer Church: Rural Waterfalls; - Pasilli: Rural Castle and Loadscreens. NOTE: This Add-on requires SoU and HotU installed. The 2DA files are HotU compliant. USAGE: Copy the file 'dc_vill02_Pas01.hak' into your hak folder and then include it into your modules (edit > module properties > custom content). In the custom content list this add-on MUST have a higher position than the DC_Village and DC_tiles_configG haks. The archive includes a test-module ('DEMO - Pasilli DC Villages AddOn.mod'). Other NOTES: I've recently uploaded to the Vault a new city tileset, based on the standard one, but enterely re-textured, with some add-on like Alley, Stairs and Galleons. |
MIGRATION NOTE - A requirement (DC Villages) has not been found & migrated yet. This will be rectified as soon as possible.
Attachment | Size |
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![]() | 6.04 MB |