Title | NWNCQ Project V1.3 |
Author | chico400 |
Submitted / Updated | 11-09-2009 / 09-12-2010 |
Category | Tilesets |
Expansions | HOTU-1.69 |
Forums | |
Description | |
NEWS: --------------------------------------- FRENCH: Salut les amis La V1.3 du NWNCQ est sortie. Selectionnez le patch de votre version pour la passer de la 1.2 à la 1.3. Nouveautés: -Nouvelles Collines (pour nwncq-hak et overrride-extended) -Effet bloom à utiliser avec le Nwshader -NWNCQ-scifi add on pour des mondes futuristes, avec des nouveaus exterieurs (usine de terraforming, village futurist du desert), interieurs (Bases) et des placeables futuristes! Pour être encore plus proche de tous les goûts, je vous donne pas moins de 5 différentes versions de NWNCQ, de quoi ravir tout le monde: NWNCQ-Basic: Bon pour les joueurs qui veulent se rapprocher de la conception originale NWN, aucune obstrusion, moins de polygones, pas de déformations de terrain, pas de textures d'intérieurs. Dans le même paquet que vous pourrez mettre à jour NWNCQ-Basic vers NWNCQ-Basic-PLUS en copiant simplement le dossier "Plus Version addon" dans votre dossier "override" (Sauvegardez votre dossier override avant). NWNCQ-base-PLUS est le même que le "basic", mais avec des textures intérieurs. NWNCQ-étendue: Bon pour les joueurs qui veulent utiliser la pleine puissance de NWNCQ, obstrusions très faible, plus de polygones, des déformations du terrain, toutes les textures. Dans le même paquet que vous pourrez mettre à jour NWNCQ-Extended à NWNCQ-Extended-PLUS en copiant simplement le dossier "Plus Version addon" dans votre dossier "override" (Sauvegardez votre dossier override avant). NWNCQ-Extended-PLUS est le même que le "Extended" , mais avec encore plus de polygones, pour plus de détails, mais un peu plus d'obstrusions, cependant pas de problemes de passages car vous serez capable de marcher a travers les modèles comme des statues, des arbres, etc ...). NWNCQ-hak: Toutes la puissance de NWNCQ, pour les mappeurs Ciao les amis, amusez-vous bien, et merci pour le soutien dont vous avez tous fait preuve dans ce projet ;) ENGLISH: hi friends NWNCQ V1.3 is here! Select the patch of your version to upgrade it from 1.2 to 1.3 New features: -New hill system (for HAK and Override-Extended versions only) -New bloom effect, to be used with NWshader -Just added NWNCQ-scifi addon friends. Add this HAK to NWNCQ on your module to experience NWN in a SCIFI world. Lots of all new exteriors, (terraforming plants, futurist desert town), interiors (base) and scifi placeables. Add "nwncq-scifi-d20.hak" on top of your hak list to be compatible with D20. To be even closer to every tastes i'll give you not less that 5 nwncq flavors: NWNCQ-Basic: Good for players who want be closer to original nwn design, no obstrusion, less polys, no terrain deformations, no interiors textures. On the same package you'll be able to upgrade NWNCQ-Basic to NWNCQ-Basic-PLUS by simply copying "Plus Version addon" override's subfolder in your override folder or use the [nwncqconfigurator] program (please backup you override before). NWNCQ-Basic-PLUS is the same as Basic but with interiors textures. NWNCQ-Extended: Good for players who want to use the full power of NWNCQ, very low obstrusions, more polys, terrain deformation, all textures. On the same package you'll be able to upgrade NWNCQ-Extended to NWNCQ-Extended-PLUS by simply copying "Plus Version addon" override's subfolder in your override folder or use the [nwncqconfigurator] program (please backup you override before) .NWNCQ-Extended-PLUS is the same as Extended but with even more polys, for ultimate details but a little more obstrusions (No walkthrougts issues, as you'll be able to walk througt models like statues, trees, pillars ect...). NWNCQ-hak: Full NWNCQ features, for builders only ciao friends, have fun chico400 --------------------------------------- FRENCH: Le projet NWNCQ remplacer presque tous les tilessets Bioware & DLA. (versions HAK & override) Ils sont retexturées, ont beaucoup plus de polygones, les détails sont augmentés, du pseudo-Bloom, du pseudo-bumpmapping, un générateur pseudo-aléatoire de végétation, des effets dynamiques de lumieres comme les rayons du soleil, des paysages 3D de bord de carte et presque tout les plafonds. Tous les tilessets sont compatibles avec le système de disparition des tuiles du 2e étage. Des placeables sont aussi modifiés avec des effets de lumières comme les focales animés sur les braseros, les rayons soleil animé par les plafonds ou les fenêtres. Avec NWNCQ, tous les serveurs ou modules auquel vous jouerez sont améliorés. Le CEP2 et ProjectQ sont pleinement compatibles mais non obligatoire. Configurez votre NWNCQ-OVERRIDE avec le Programme [cfgnwncq] de votre dossier override, pour activer.desactiver tous les tilesets de NWNCQ. Amusez vous bien les petits loups^^ Chico400 ENGLISH: The NWNCQ project REPLACE nearly all Bioware & DLA tilessets. (HAK and OVERRIDE versions) They are retextured, have much more polygons, increased details, pseudo-Bloom, pseudo-BumpMapping effect , Tile build-in pseudo-random model generator, build in sun ligths rays effect, 3d landscapes and ceillings. They are all compatible with the allfade system. They come with visuals effects placeables like animated lens flares, animated sunlight rays and animated sunlight windows rays. With NWNCQ override, oc and every pw or mod you play in will be improved. CEP2 and ProjectQ are fully compatibles but not required. Configure your NWNCQ-OVERRIDE with [cfgnwncq] program placed in you override folder, to switch on or off every tilesets of NWNCQ. Have fun friends ^^ Chico400 LINKS: BLOG: Shadowsandsilver's NWNCQ spotlight BLOG: Fester Pot's NWNCQ spotlight FORUM: Bioware's NWNCQ 1.2 Peachykeen's NWShader, you will not be able to live without it anymore! Camera mod from Roma_CZ CEP CREDITS: Thanks to Lordofworms for creating his fabulous trees and to neverroofer for his mines roofs ^^. Thanks to Bioware to have created NerverWinter Nights game, which is of course needed to use my NWNCQ mod. Very special thanks to Gary Gygax and J.R.R. Tolkien for making all those dreams comme true. (tell me if i missed somebody ;)) |
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I think i found a bug http://prntscr.com/6zde1i
I feel foolish, but in which folder should I download the Shader ? It is a gcfx file and I do not recgonize if it is a hak, override , or what?
Notabarbiegirl
In case you still need an answer :P i think that shader goes with the nwn shader tool, check this space: https://neverwintervault.org/project/nwn1/other/patch/nwshader
there should be detailed how to make things work.
any chance of making the interior ceilings work without installing the nwnshader (I'm curious since it's not mentioned as a project dependency)? I simply downloaded NWNCQ Project (HAK Version) - Main Files and placed the content (there was a single file there) in the hak folder, however that didn't seem to do the trick..
Are you trying to build a module with this or have it work with all modules? If the former you need to have your module use the hak and if the latter you need an override version. In this latter case you need to put the files in your override folder (but be warned that can seriously screw some modules).
TR
Thanks for replying, I was trying to have it applied to all the other modules. That did the trick indeed, I copied the override things in the override folder. And you're right, it can screw things around, I wanted to use it mainly for some interior ceilings, and it seems that whether they render or not is based on the distance between them and the camera. Oh well, least I tried, I'll see how it behaves with the rest of the modules I plan to try.
One thing, I do not reccomend its use with any of my 3 modules. BTW Ignore the last update thing on the right, they haven't needed a fix for ages as they are pretty stable.
TR
I've been using this forever now and it really makes the game look awesome! However I seem to have a bug in the forest floor where there is a statue head; the forest floor is white in just that location.
Screenshot taken from the Cave of Songs.
Great work with ALL of the tiles, sady the original tilesets besides from being too grey, haven't aged well at all. On the other hand this tilesets are colourfull and unique, you get more trees, rocks on the ciffs, they look more natural, textures are much better and he windows are a welcome addition as well.
Glad I found this thanks for the awesome work!.
I may have found a problem with this and AL2 Crimson Tides of Tethyr. During the course of the story you will enter a prison and be sked to destroy some obelisks. Unfotunately, I was not able to get close to the obelisks to attack them (character even tries to hit them with bow at close range) as there is some debris in the area where your PC must stand to attack the obelisks. I was able to bypass it thanks to the use of a wand my kranger was able to use, otherwise I would have had to remove CQ to move the story along.
I had played through this module before without nwncq only a few days before and had no problems in this area, I did not think to get screenshots unfortunately and only thought to let people know after the fact so i do apologise.
had to remove the textures, as some of them have strange shadows in them and when lots of those shadows contradict to the real shadows, i get a headache.
also lots of bad texturing/UVmapping.