Title | NWN2 Houses Tileset |
Author | Zwerkules |
Submitted / Updated | 10-13-2009 / 06-10-2011 |
Category | Tilesets |
Expansions | Works on all versions |
Description | |
This is work in progress. When it is finished, it will hopefully contain all the NWN2 houses and ships. At the moment it contains all the city houses except for a warehouse, the thayan buildings and the temples of Myrkul and Kelemvor. It also contains all the rural buildings, but no swamp buildings yet. I could use some feedback, especially on wether to bother and (try to) fix the shadows or remove the shadows completely and if I should add trees, crates etc to the houses or leave them as they are so the player can add placeables to his/her liking. I have removed the remaining TNO-textures and replaced them by different ones, so maybe this hak can also be used by people who haven't patched their game to 1.69. Additions in this version: Castle terrain that so far works next to cliff (pit) and grass terrain. Credits: I used the grass and road textures by Toro, the watch towers and the trees by Helvene and a few trees from Lord of Worms placeable hak. The higher hills and hobbit homes are based on those by Thallion Stellani and the ruined stairs leading up a cliff were made by Adam Miller. I also used a female statue whose author I don't know. The castle walls and towers are from Stilgar's Castle Construction Set. The mini maps were made by Cervantes. I release this hak to the NWN community with the knowledge it will get used by the community with the following restrictions: [Y][N][A][O] Yes / No / Ask / Other [x][ ][ ][ ] Available for use in a module? [x][ ][ ][ ] Available for use in a persistent world? [x][ ][ ][ ] Added in the module/server's download package? [x][ ][ ][ ] Extracted and repackaged into the module/server's HAK pak? [x][ ][ ][ ] Renamed in case of 2DA conflicts? [ ][ ][x][ ] Redistributed as part of another compilation HAK? [ ][ ][x][ ] Allow others to use it as a basis for modifications? [ ][ ][x][ ] Can the derivative work be redistributed? (>50% changed) [ ][ ][x][ ] As part of another compilation HAK? [x][ ][ ][ ] Credit the original author? [x][ ][ ][ ] Provide a link to the original NWVault page? I also understand that due to personal commitments (or the 'bus factor'), there is the chance that I will not be around forever. Thus I declare that this contents rights [x] Be considered AbandonWare after 01/12/2011 |
Attachment | Size |
---|---|
nwn2_houses.7z (408) | 81.91 MB |
I also understand that due to personal commitments (or the 'bus factor'), there is the chance that I will not be around forever.
Thus I declare that this contents rights
[x] Be considered AbandonWare after 01/12/2011
I just downloaded this tileset and started playing around with it and I have to say I love it. I remember when I bought NWN2 and started toying around with its toolsets and loved the way it looked but hated the way NWN2 toolset worked. So I went back to NWN1 but thought wouldn't it be nice if NWN1 could look like NWN2. So I take my hat off you " Zwerkules " because you are doing it. I don’t think there is one tileset that you made that I didn't and aren't going to use. If you keep it up I will be able to make anything I want to in NWN1.
Oh there is only one thing that I really like to see in all the tilesets I use that isn't in this one. Yes only one :) and that is being able to make water falls with water.
Thanks again for all the work you are doing for this game. You make it hard for anyone who likes to build to walk away from NWN1. Which is a good thing. Shoot I would even bet you have cause people to start remaking some of their PW areas just to use your work.
I hope you will still be here working in the NWN1 community for years to come.
Tonden Ockay
I love the tileset any chance of getting some docs like these, for this tileset?
No, it's been abandoned since 2011.
wonderful work as always, thanks again.