Title
Elesias's Underdark reworked | |
Author | Rick Burton |
Submitted / Updated | 05-30-2003 / 09-25-2003 |
Category | Tilesets |
Expansions | SOU-1.31 |
Description | |
As the title suggests, this is a reworking of Elesias's Underdark v1.9. There are many small changes and improvements (that will be listed in detail further down) and one major change. Originally it was a grouping of retextured Mines and Caverns and City Exterior tilesets. Unfortunately this caused many conflicts (ex: different water height and minimap colors) so I split them back up into two tilesets (both included in this HAK) with many of the 'groups' available in both. Changes: Split HAK into two tilesets. Removed grass walking sounds from tiles. Enabled custom door originally designed by Elesias but not normally available. Added a few missing textures. Rotated 'Cave Entrance' door transition 90 degrees to have it face the correct direction (this is an error in the original City Exterior set). Shared many of the groups in both sets. ex: many of the Underdark City Exterior buildings are available in the Underdark Mines and Caverns. Removed the portraits and placeables from the HAK to reduce size. Added minimap textures to both tilesets as appropriate. Only Targa images used in textures(usable by all video cards). If there is a demand for a larger high quality version, I may post a version with both Targa and DDS files. And on a side note, this HAK is compatable with M. G. Skaggs's MGS Egyptian Crypt V2 tileset (since both are being used in my next project). 1.01 Changes: Updated doortypes.2da and loadscreens.2da for SoU compliance. 1.02 Changes: Fixed 'missing' texture, removed a stray grass walking sound form a tile. |
Attachment | Size |
---|---|
![]() | 18.42 MB |