Title | CTP Babylon |
Author | CTP_Team |
Submitted / Updated | 01-03-2011 / 10-13-2011 |
Category | Tilesets |
Expansions | Requires Both Expansions (SoU & HotU) |
Description | |
Final tileset released by the CTP Team, including OMB, Dragonessa, Estelindis and Bannor Bloodfist. This set is legally protected by contract and the content has certain restrictions for use. You may NOT split apart, hak, or redistribute this content in any form. You MAY use it to build your own PW or Custom module, provided that you link the players/users to THIS file to grab this tileset. Dedication: This set, in it's entirety is dedicated to one specific individual (and his overlord). Known in the community as Old Mans Beard (OMB), this person has contributed many useful tools to the community at large, and to CTP in specifics. If you have not checked out the OldMansBeard Henchman system then you really should take a look, you can find a link for it at the bottom of this document. OMB created the first Generic Door hak released by the CTP, some really amazing work on those doors. They can be used in almost any tileset out in the Neverwinter community. OMB (AKA his supreme overlord) also created the Clean Models program , current version is 3.x CM3 is one amazing tool. It really cleans up about 95% of the bugs in a given mdl file. Bugs generated by human error or by import/export utility errors. OMB has kept the team alive in many other ways, and never ceases to give everything he has to help the team along. He created many tools that we use behind the scenes to test all of our tilesets, up to and including macros for ensuring that every tile has been painted and seen at least once in any test module. We have individual tools that are given to each team member when they log into a test module that enable us to report bugs in an efficient manner and with a unified set of descriptions and problem types. In Babylon, we had a problem with a specific set of terrain tiles. They needed special attention. OMB took those tiles and with his amazing Wizardry has created something that will totally blow your mind. Be sure to check out the 'Rooftops' terrain tiles. They have depth, they change between night and day, they have a sense of style that is totally unique in the NWN community. OMB has this saying “Miracles are accomplished daily, the impossible takes a bit longer.” (I know that quote is wrong OMB, forgive me!) and OMB is THE Miracle Worker on this team. When we run into a problem that we just can't seem to solve... OMB passes his wand over it and if fixing is possible, it happens. OMB, the CTP team really appreciates all the work you have done and will continue to do for us and for the community at large. May God bless you and keep you. Description: CTP's Babylon tileset is designed to give a builder a wide variety of choices when building a desert area in NWN. Everything from flat desert terrain, or cliffs, or chasms, and several types of water terrains/features. For those looking for wide open desert environments to a very large selection of building types and groups for the desert city enthusiast it is all possible with this tileset. Attention to detail was and remains our goal. These tiles, features, and groups have all been radically changed from their original incarnations OR they were created completely new from scratch by the CTP team for this project. We took over two years to get this set 'done'. We sincerely hope you enjoy it. Credited Contributions: Babylon Gates textures by Lisa. Desert Oasis tiles by Helvene along with some other building wall terrain tiles. Desert Stream(s) and connectors by s030363l. DOA (stairs and city gate) Evil and Good Castle 2, heavily modified tiles based off of original work by PC_Maniac. Floating Island by Yumi Chan Palace, and several Gazebos based off of work by mohamed fakhry, modified by PC_Maniac, and modified again by the CTP team. Marketplace terrain by Gavin. OMB Oasis dedication tile by Gavin, modified by CTP. Runemaker's Kelp forest reskinned to match then animated by CTP. Schazzwozzer (Galleons) Some_ux (Caravels and Airships) Thallion Stellani's Hills and Homes (the Halfling stuff and Alleys) TNO shipping by DLA. Waterfalls originally based on tiles by Lucifer Church. Numerous textures in this tileset were created by Simon O'Callaghan (www.simonoc.com) and by David Guerra (www.davegh.com). Although these textures were modified from their originals by CTP staff, it is only right to give credit where credit is due to these excellent texture artists who gave us the originals to work with. In both cases, it is permitted to use their work in games for non-commercial purposes only, so projects like the CTP seem to be exactly where they intended/hoped to see their work being utilised. Numerous free photo sites were also used; of all of these, Link in particular deserves an honourable mention. CTP Team contributions: Evil Castle, Good Castle 2 and Poor buidting terrains were largely handled by Estelindis, along with some truly amazing texture work throughout the set. General headaches added by Mask, free of charge. Hanging Gardens group by Bannor Bloodfist by special request from and for Estelindis. Loadscreens by Estelindis. Pyramid groups by Bannor Bloodfist, along with various other connection terrain/crosser bits throughout the set. Rich building terrain by Dragonessa. Along with some amazing texture work throughout the set. Although many bugs were provided by Bioware and various members of the community free of charge, we decided we didn't like them, so we squashed them wherever we saw them... Please excuse any bug juice you find remaining in the tileset. If you DO find a bug that we missed, please contact the CTP so that we can kill it as quickly as possible... they tend to multiply without regard for humans. This set is legally protected by contract and the content has certain restrictions for use. You may NOT split apart, hak, or redistribute this content in any form. You MAY use it to build your own PW or Custom module, provided that you link the players/users to THIS file to grab this tileset. Links: YOU MUST HAVE CTP_Common to use this tileset. Be sure to read the included readme.txt for building notes and tips. Note: October 13th, 2011: Updated ALL water related tiles to fix missing water in the minimaps. This includes all groups/features that have water as well. |
Attachment | Size |
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![]() | 47.21 MB |
How about some screen shots?
This would fall under screenshots, taken from CTP Prefabs which I happen to recall making.
A Video of the gardens may be more helpful in this day and age, or just a general look around might help But both of those don't show my favorite feature, the animated/illuminated windows in the tileset.
This is used in Swordflight Chapter Two and the effect is stunning. For screenshots, see here and here.
I really LOVE this tileset and the module I'm making would not have been possible without it as the default desert tileset is severely lacking.
But, I noticed that some of the loadscreens for this tileset were not showing up in the toolset because of a slight discrepancy in the tga names so I have fixed the names and uploded the new ctp_loadscreens.hak here:
https://neverwintervault.org/project/nwn1/images/loadscreens/fixed-ctp-l...
Very good
Great Tileset.
There is an issue with two tiles, where the aabb node is missing. The fix can be found here
https://forum.neverwintervault.org/t/ctp-tilset-issue-ctp-babylon-walkme...